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NVIDIA's PhysX project goes open source and beyond gaming

PhysX is NVIDIA’s hardware-accelerated physics simulation engine that’s now released as open source to move it beyond its most common use case in the gaming world, to give access to the embedded and scientific fields — think AI, robotics, computer vision, and self-driving cars. PhysX SDK has gone open source, starting today with version 3.4! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.

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