Andrei Taranchenko says the software industry is learning once again that complexity kills, Casey Muratori outlines a long list of Unity alternatives, Filip Szkandera builds a functioning (macro) processor for RISC-V & Matt Basta tells the tale of the time he built a web-based Excel clone inside Uber only to have it discarded a week later.
All links mentioned in this episode of Changelog News (and more) are in its companion newsletter.
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What up, nerds? I’m Jerod and this is Changelog News for the week of Monday, September 18th 2023.
We’re packing up our bags and flying out on Wednesday to sunny St. Louis for the LAST Strange Loop! If you’re going to be there, leave us a comment and let us know so we can connect IRL. If not, stay tuned for some awesome conversations with “the creators and users of the languages, libraries, tools, and techniques at the forefront of the industry.”
Ok, let’s get into the news, shall we?
Andrei Taranchenko says the software industry is learning once again that complexity kills and wonders: “How did we get here? How did our aim become not addressing the task at hand but instead setting a pile of cash on fire by solving problems we don’t have?”
He then turns his attention to the VC-funded tech startup boom that only recently busted: Investors needed to see explosive growth, but not in profitability, no. They just needed to see how quickly the company could hire ultra-expensive software engineers to do … something. And now that you have these developers, what do you do with them? Well, they could build a simpler system that is easier to grow and maintain, or they could conjure up a monstrous constellation of “microservices” that no one really understands.”
This post is salty, for sure, but there’s also a lot of level-headed reasoning that is worth your consideration.
Casey Muratori wasn’t too surprised last week when Unity announced a retroactive(!) change to its pricing model from charging per-seat to per-install: “I do follow game business trends to a certain extent, and for well over a year now, I’ve been warning that Unity’s relationship with game developers would inexorably change for the worse. This was not based on any inside knowledge. It was based solely on the financials they report, and the kinds of statements they make to investors in their earnings calls.”
The move sent shockwaves through the developer community (so much so that Unity has since announced they will soon be making changes to the new policy) and left many people looking for alternatives to Unity. In the linked post, Casey outlines a long list of options for folks, depending on their particular situation: Unreal, Godot, Defold, RayLib, Open 3D, Bevy & more.
Many people have opinions and advice on this subject. Check the newsletter for links to further reading.
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Pineapple ONE is a functioning 32 bit RISC-V (macro) processor built by 19-year old (!) Filip Szkandera over the course of two years. “We chose to build a cpu only out of discrete, off-the-shelf components. You heard it right, there is no FPGA nor any microcontroller, there are just logic gates and memories. Our goal is to prove that designing a “modern” CPU isn’t that hard, so we have released our schematics and made it open source as well.”
Filip calls this “groundbreaking for homebrew CPUs” and put together a great video demonstrating the hardware.
Clip from the demo video.
Matt Basta tells the fascinating tale of the time he single-handedly built a web-based Excel clone for the data scientists inside Uber only to have the entire division sold to another company a week(ish) later. He learned a lot about how Excel works and shares some of the interesting bits and he has a super healthy outlook on what happened to all his hard work: “My first reaction was to publish the code on GitHub. My second reaction was to move on. There was maybe a part of me—my younger self—that was disappointed that this major piece of code that I’d labored over had been so gently used before being retired. I wasn’t recognized for it in any material way. My manager didn’t even know what I’d built.
On the other hand, we as engineers need to be real with ourselves. Every piece of code you write as an engineer is legacy code. Maybe not right now, but it will be. Someone will take joy in ripping it out someday. Every masterpiece will be gleefully replaced, it’s just a matter of time. So why get precious about how long that period of time is?”
Pagefind looks pretty cool! It’s a fully static search library that aims to perform well on large sites, while using as little of your users’ bandwidth as possible, and without hosting any infrastructure.
“The goal of Pagefind is that websites with tens of thousands of pages should be searchable by someone in their browser, while consuming as little bandwidth as possible. Pagefind’s search index is split into chunks, so that searching in the browser only ever needs to load a small subset of the search index. Pagefind can run a full-text search on a 10,000 page site with a total network payload under 300kB, including the Pagefind library itself. For most sites, this will be closer to 100kB.”
I’d love to see a comparison (link me up if you know of one), but my guess is this could easily replace Algolia on lots of open source docs and sites. One less service to depend on!
That is the news for now! We have an excellent interview for you coming up on Wednesday: RedMonk’s Stephen O’Grady joins us in the wake of Llama 2 and HashiCorp’s relicense to discuss why [he believes](https://redmonk.com/sogrady/2023/08/03/why-open source-matters/) the open source definition really matters.
Have a great week, tell your friends about Changelog News if ya dig it, and I’ll talk to you again real soon. 💚
Our transcripts are open source on GitHub. Improvements are welcome. 💚