Raphaël JS 1.4 - now with touch support
Dmitry Baranovskiy released version 1.4 of Raphaël JS, his powerful JavaScript vector graphics library this week and now includes touch support for mobile devices such as the iPad.
Raphaël has a nice, well documented API:
// Creates canvas 320 × 200 at 10, 50
var paper = Raphael(10, 50, 320, 200);
// Creates circle at x = 50, y = 40, with radius 10
var circle = paper.circle(50, 40, 10);
// Sets the fill attribute of the circle to red (#f00)
circle.attr("fill", "#f00");
// Sets the stroke attribute of the circle to white
circle.attr("stroke", "#fff");
If you need charts, then try gRaphaël which supports sexy, simple graphics with a few lines of JavaScript:
// Creates canvas 640 × 480 at 10, 50
var paper = Raphael(10, 50, 640, 480);
// Creates pie chart at with center at 320, 200, radius 100
// and data: [55, 20, 13, 32, 5, 1, 2, 10]
r.g.piechart(320, 240, 100, [55, 20, 13, 32, 5, 1, 2, 10]);
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