Porter lets you package your application artifacts, client tools, configuration and deployment logic together as a versioned bundle that you can distribute, and then install with a single command. Written entirely in Go, we speak to one of the creators about running an open source project, the importance of documentation, and more.
This episode was recorded live from GopherCon Europe 2021!
Natalie & Mat host three amazing devs who gave talks that showcase using Go in unusual ways: Dr. Joakim Kennedy is tracking Go in malware, Mathilde Raynal is building quantum-resistant cryptography algorithms, and Preslav Rachev is creating digital art.
We hear from our speakers how they got into Go, how they made the choice to use Go for their unusual use case, and how it compares to other languages for their specific needs.
We also chat about conference talks, submissions and public speaking - how to start, good practices, and tips they collected along the way.
In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.
In this episode, we will talk about building for Blockchain in Go. We are joined by two of the co-founders of Prysmatic Labs (a company behind the upgrades to the Ethereum network). Raul Jordan and Preston Van Loon tell Angelica how they started the company, as well as what it’s like to build technical infrastructure for the Ethereum blockchain using Go.
Tools and frameworks that aim to boost developer productivity are always worth a closer look, but we don’t often consider the trade-offs for whichever we settle on. In this episode, we discuss the questions one should be asking when evaluating developer productivity tools and frameworks in the Go ecosystem in particular.
Joining us to discuss is André Eriksson, the creator of Encore, a backend framework that aims to make development and deployment as productive as it can be.
In this episode we talk with Daniel and Steve about their experience with event-driven systems and shed some light on what they are and who they might be for. We explore topics like the complexity of setting up an event-driven system, the need to embrace eventual consistency, useful tools for building event-driven systems, and more.
Perspectives from both the workshop leaders perspective, as well as the workshop participants. What are some top tips, things to watch out for, and ways to innovate and keep your participants engaged, especially in the remote world we are now living in.
Startups are all about iterating quickly, building MVPs, and finding that elusive product market fit, so how does Go fit into that picture? Is Go a good choice for startups, or is it exclusively for the larger corporations? In this episode Jon is joined by four startup founders to learn about their experience building a startup with Go.
The internet wouldn’t exist as we know it if it weren’t for TCP and UDP, yet many developers don’t quite understand the technology powering the web. In this episode we talk with Adam Woodbeck, author of Network Programming with Go, to learn about TCP and UDP; what they are, how they work, and how one can experiment with tools like Wireshark and Go to learn more.
The Call for Proposals for GopherCon 2021 is open from Monday, April 5th to Sunday, April 25th. Kris Brandow, an experienced GopherCon speaker, has published a series of guides to assist Gophers as they craft their proposals and think about submitting.
In this episode Kris reads through his guide, discussing the four parts with a GopherCon newbie, Angelica Hill, who spoke for the first time at GopherCon last year, and is a first time CFP reviewer this year.
Testing can be hard, how to test, where to test, what is a good test? All questions that can be deceptively difficult to answer. In this episode we talk about the trials and tribulations of testing and why it can be argued to be especially difficult in Go.
Carlos Alexandro Becker joins Mat, Natalie, & Johnny to discuss the ins and outs of releasing your Go code. Carlos created and maintains GoReleaser, a popular tool that helps you deliver your Go binaries as fast and easily as possible.
In this insight-filled episode, Bill Kennedy joins Johnny and Kris to discuss best practices around the design of software in Go. Bill talks through scenarios, lessons learned, and pitfalls to avoid in both architecture and coding of Go projects.
Carl (Director of Technology for Spotlight PA) and Wayne (Principal Engineer at GoDaddy) join Mat and Mark to talk about the new go:embed feature in Go 1.16. They discuss how and when to use it, common gotchas to watch out for, and some rather meaty unpopular opinions thrown in for good measure.
In this episode we explore how Clever started using Go. What technologies did Clever start with, how did they transition to Go, and what were the motivations behind those changes? We then explore some of the OS tech written by the team at Clever.
This is the second part of a discussion about Go language proposals that may or may not make it into the language. Listen to part one as well!
Documentation. You can treat it as a dictionary or reference manual that you look up things in when you get stuck during your day-to-day work OR (and this is where things get interesting) you can immerse yourself in a subject, domain, or technology by deeply and purposefully consuming its manuals cover-to-cover to develop expertise, not just passing familiarity.
In this episode we pull in perspectives and anecdotes from beginners and veterans alike to understand the impact of RTFM deeply. Also Sweet Filepath O’ Mine?!?!
In this episode, we discuss some proposed changes to Go covering a range of subjects, from magical interfaces, to enhancing range loops, make and new with inferred types, lazy values, and more. We also talk a lot about ints, so get this episode in your ears.
Michael Knyszek from the Go team joins us to talk about what happens when a program ends. How are file handles cleaned up? When are deferred functions run, and when are they skipped entirely? Is there a way to terminate all running goroutines? Tune in to learn the answers to these questions and more!
In this episode we talk about various types of writing and how we as Go developers can learn from them. Whether it is planning and preparing to write, communicating with team members, or making our code clearer for future developers to read through style guides.
On this episode we learn how to Configure, Unify, and Execute things. What’s CUE all about? Well, it’s an open source language with a rich set of APIs and tooling for defining, generating, and validating all kinds of data: configuration, APIs, database schemas, code, … you name it.
Now that we’ve copy/pasted the project’s description… let’s dig in and learn how we can use CUE to make our Go programs better!
Continuous integration and continuous delivery are both terms we have heard, but what do they really mean? What does CI/CD look like when done well? What are some pitfalls we might want to avoid? In this episode Jérôme and Marko, authors of the book “CI/CD with Docker and Kubernetes” join us to share their thoughts.
Mat Ryer hosts our don’t-call-it-jeopardy game show live at GopherCon! Kat Zień, Mark Bates, and L Körbes put their Go knowledge to the test! Can you outwit our intrepid contestants?
L Körbes– creator of Aprenda Go– joins our panel of gophers to discuss teaching and learning Go in non-English languages. Along the way: Mat reveals his origin story, Kris explains why all idioms are garbage, and Natalie gives conference tips.
Mat Ryer hosts a spectacular panel with expert debuggers Derek Parker, Grant Seltzer Richman, and Hana Kim from the Go Team. Let’s face it, even the best-intended code doesn’t always do what you want it to. What’s a Gopher to do? Listen to this, that’s what!
Play with Go is a set of hands-on, interactive tutorials for learning the tools used while programming in Go. In this episode we are joined by its creators, Paul Jolly and Marcos Nils, as we learn more about what motivated the creation of the project, what technology it was built on, and how you can help contribute additional guides to help your fellow gophers!
Join Mat Ryer for a fun conversation with Kris Brandow, Angelica Hill, and Natalie Pistunovich about how these Gophers get work/life done in this crazy world! Expect to learn about work environment must-haves, communication tips & tricks, developer tool recommendations, and much more!
Monitoring and debugging distributed systems is hard. In this episode, we catch up with Kelsey Hightower, Stevenson Jean-Pierre, and Carlisia Thompson to get their insights on how to approach these challenges and talk about the tools and practices that make complex distributed systems more observable.
When we talk about improving a programming language, we often think about what features we would add. Things like generics in Go, async/away in JS, etc. In this episode we take a different approach and talk about what we would remove from Go to make it better.