Changelog Interviews ā Episode #620
Hack Club takes to the High Seas
featuring Acon from Hack Club š“āā ļø
Jerod is joined by Hack Clubber Acon, who is fresh off the GitHub Universe stage and ready to tell us all about High Seas, a new initiative by Zach Latta and the Hack Club crew thatās incentivizing teens to build cool personal projects by giving away free stuff.
Featuring
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Notes & Links
Chapters
Chapter Number | Chapter Start Time | Chapter Title | Chapter Duration |
1 | 00:00 | Welcome to The Changelog | 01:12 |
2 | 01:12 | Sponsor: Sentry | 02:00 |
3 | 03:11 | Start the show! | 01:51 |
4 | 05:03 | Acon at Hack Club | 01:58 |
5 | 07:01 | Designing Apocalypse | 01:13 |
6 | 08:14 | Finding Hack Club | 01:30 |
7 | 09:44 | Bottle cap obsession | 03:42 |
8 | 13:26 | Gamification learnings | 05:26 |
9 | 18:51 | On gaming | 02:08 |
10 | 20:59 | On art | 01:22 |
11 | 22:21 | Adapting to the web | 01:17 |
12 | 23:38 | Sponsor: Fly.io | 04:30 |
13 | 28:08 | High Seas | 03:18 |
14 | 31:26 | Prizes! | 03:16 |
15 | 34:42 | A trip down memory lane | 01:15 |
16 | 35:57 | 4,980 doubloons | 02:40 |
17 | 38:36 | Who built this? | 01:37 |
18 | 40:13 | Guido & Anders! | 01:48 |
19 | 42:01 | FAQs | 00:23 |
20 | 42:24 | Sponsor: AssemblyAI | 01:29 |
21 | 43:53 | What's next for Acon? | 01:38 |
22 | 45:32 | Gap year & beyond | 02:07 |
23 | 47:39 | Coming up next (sotl!) | 01:44 |
Transcript
Play the audio to listen along while you enjoy the transcript. š§
Alright, I am here with Acon, an 18-year-old high school grad and a member of Hack Club. You may recall Hack Club from a show we did last year with the founder, Zach Latta. If you donāt recall, that is a community where teen hackers from around the world can code together. Acon, thanks so much for joining me.
Yeah, thank you so much for having me.
So youāve been up to some pretty cool stuff most recently on the GitHub Universe stage. You got to launch Hack Club High Seas on stage, at GitHub Universe.
And so weāve decided to do more with Hack Club and invite all of you here, even if youāre not a teen, to help us out. But there was one person who impressed me so much that I wanted them to join me on stage for the next announcement. So people of Universe, please, join me in welcoming one of Hack Club students, Acon.
Thanks, Kyle. And hello, Universe.
That had to be pretty cool, right?
Yeah, it was amazing. So High Seas is something that me and around 20 other teens have been working on for a few months now. Basically, itās this program that Hack Club is running, where teenagers can log into our site, code cool things, submit their projects, and then after that, they can get a bunch of cool hardware and other prizes such as Raspberry Pi Zeros, 3D printers, MacBooksā¦ A hell of a ton of really cool things.
That had to be cool. So tell me about your journey to Hack Club. Weāre going to dive into all the nitty-grittyā¦ But howād you get involved in Hack Club in the first place?
Yeah, so currently Iām taking a gap year to work at Hack Club. But before then ā so basically, I joined Hack Club around two-ish years ago. I joined their Slack. I wasnāt very activeā¦ Around a year ago I had the idea of running a hackathon. And the hackathon did actually happen. Itās called Apocalypse. It happened around six months ago. But basically, I had this idea, I put it into the Slack, and enough people were interested in it that I got an entire basically team to organize this thing with me. And basically, at Hack Club Iāve done various tons of things. Iāve made a few stickers for them, done things here and there. Apocalypse is the main thing. Apocalypse is the reason that Iām also here, currently, at Hack Club HQ, working for Hack Club.
Okay. So where did this idea for Apocalypse come from?
Yeah, so to give some context, Apocalypse is basically this hackathon where instead of solving for normal hackathon themes, such as, I donāt know, infrastructure, AI, things that, instead you try to just solve for the Zombie Apocalypse, which is this entirely fictional thing, that does not exist. You can build anything you want or dream of. Your creations basically donāt have to be grounded inside of the real world. And the reason why I came up with that theme is because I noticed that in a lot of hackathons people keep on building the same things over and over again. The creativity in a lot of projects are practically non-existent. They feel very corporate. So what I wanted to do with Apocalypse is use a theme to push people out of those zones, to make them create what they actually want to do.
So what was some stuff that people created?
I mean, there was a ton of cool stuff. There was a three-foot-tall pea shooter that shot out these ballsā¦ And itās from the Plants vs. Zombies games. Thereās a hell of a ton of RC cars, where you can control something remotely, and the car moves, and they build the car themselves. Thereās a ton of just cool things that.
Do you recall the winners, and was there voting, or how did the whole thing work?
Yeah, so the way Apocalypse voting worked is that it was a pure vote hackathon. So in a lot of traditional hackathons you have a bunch of judges who are middle age, who you have to pitch in front ofā¦ At Hack Club and at Apocalypse the people who you want to appeal to are teenagers such as yourself. So we had people basically present their projects in the science fair demo style, and then at the end youāre able to vote for your peers, and youāre able to actually see all the projects that they made. Because oftentimes in other hackathons youāre just not really able to do that. And I think that my favorite part of Apocalypse was actually just being able to see all of the projects laid out in a bunch of tables. That was such a cool part of it.
[00:07:45.25] Well, I feel very seen, because as a middle aged man who has been asked to judge various hackathons and game jams, I oftentimes think Iām not probably the primary audience of this game, but here I am, trying to judge this game. And so what I do as a hack is I bring my kids into it, and I ask them what games they like. But pretty cool if youāre having a hackathon for hack clubbers, for us, by us; have the have the youth judge the youth and decide on which ones are awesome. So how did you even find Hack Club in the first place?
Yeah, so actually I found out about Hack Club through the GitHub education newsletterā¦ Which is really funny, actually, because I have since then ā at Hack Club Iāve written GitHub education newsletter takeover type things. But basically, Hack Club had this program called Sprigg that was going on - itās still going on, actually - where basically youāre able to code a game and get a game console. And that was basically featured in the GitHub education newsletter. And I was interested enough to click on that, find out about Hack Club, and after that I joined the Slack.
And what were you doing on the GitHub education newsletter? How did you get involved in that? Iām just trying to follow the breadcrumbs here.
Yeah, okay, so long story short, this summer we ran a program called Arcade, which is our biggest thingā¦ Other than High Seas. High Seas is going to be bigger. But Arcade is this program where you code cool things, and you get cool things. Basically, a model that High Seas also follows. But Arcade had these takeover newsletters that they needed somebody to write, so one of the other Hack Club employees called me up and was āHey, do you want to work with me to write this takeover of this newsletter?ā And basically, it would just be me writing as myself. Iād go āHey, Iām Acon. Iām a Hack Clubber. And hereās a couple of cool things you should know about Arcade.ā And thatās kind of how it started. Also, the newsletters were quite popular within GitHub. I canāt share exact numbers, but the numbers are pretty good.
Okay. So popular writing this Arcade thing, and then the GitHub newsletter thing, the Hackathon thingā¦ What predates all of this? Why did you get into software, or game ā I mean, it sounds youāre more interested in perhaps game design, or experience designā¦ Where do your interests come from?
Yeah, so I have done a variety of things. I to think of myself more of a jack of all trades, master of noneā¦ But before everything, in middle school I got really into writing fiction. And then COVID hit, and I kind of stopped doing that. I started basically coding in Python.
I did a ton of competitive programming in high school. Basically, that got me into coding. When I was around 16, I joined Hack Club, started building some projectsā¦ Yeah, Iām pretty interested in game design and how to gamify thingsā¦ Even outside of games. For example, at Apocalypse, which was a pretty gamified hackathon, I toyed around with this idea of basically having an economy in the hackathon. So at Apocalypse we had something bottle caps, which were just physical bottle caps that we bought from this one shopā¦ But with these bottle caps, youāre able to buy swag. And then in order to get bottle caps, you have to go to activities and workshops.
So instead of laying all of our swag out in this one giant table and letting people just bloodbath for it, instead we had the system where youāre able to walk up to the shop we had inside of the hackathon, and youāre able to purchase swag using these physical bottle caps that we had.
Nice. Thatās really cool. So did that pay off? Was that highly engaging?
I mean, definitely. People were obsessed with the bottle caps. Before the hackathon, I thought nobody would be interested in this, or very few people would participate in it. But at the hackathon, the inflation, firstly, was crazy. So we had these giant plushies that we bought previously, that we were selling with bottle caps. Before, these plushies, at the very start of the hackathon, they went for eight bottle caps. But the thing about having a shop in a hackathon is that as an organizer you can say that things within that shop cost however much as you want it to costā¦ Because guess what? We live in an apocalypse. Soā¦
[00:11:52.11] [laughs] Thatās a really good point.
So during the middle-ish of the hackathon on the second night we held this giant auction. There were 30 people just lined up at a table. We had a stage, and everything. It was epic.
Wow.
One of the plushies there sold for 102 bottle caps, which is crazy. But yeah. And then after that, the value of bottle caps just massively dropped, and nobody cared about it. Butā¦ Itās kind of crypto, when you think about itā¦
Yeah, I was gonna say, that sounds tulips.
Yeah.
Have you ever heard of pogs?
I donāt think so.
Okay. So now Iām going back to my childhood. You were evoking things from my childhoodā¦ Of course, full disclosure, I have a 16-year-old daughter, so youāre older than that, but thereās the gap there in our ages. And I go back to my childhoodā¦ Pogs were these - basically, bottle caps. And they were almost like pins, without the sticky part that you put in your shirt. And you would play games with themā¦ I canāt remember the actual games, but people would just collect pogs. And it became a thing where youād stack up your pile of pogs, and youād ā like trading cards. And the game became irrelevant, because it was all about which pogs you hadā¦ And then eventually, they fell out of favor, and then nobody wanted pogs anymore, and Iām sure thereās just boxes of pogs in various 40-somethingās storage totes these daysā¦ But Iām just thinking about that because of the interest in the bottle caps almost outweighing anything else. Itās like āGotta get the bottle cap.ā So thatās pretty cool.
What have you learned through that about gamification? What works, what doesnāt work? Sometimes when you gamify things it can backfire, or not exactly produce the intended effect. Have you learned anything through these experiments?
Oh, yes. So much Iāve learned. Before I get to that, you talked about trading cards, pogs, something, somethingā¦ I just wanted to say, I made a custom trading card game, a swag for Apocalypse, actuallyā¦ Itās 18 custom cards, itās entirely playableā¦
Just for Apocalypse?
Just for Apocalypse. I made it in a week. All 18 cards have entirely custom art done by community members.
Thatās amazing.
Yeah. But just on what Iāve learned from gamificationā¦ I mean, thereās a ton of stuff. The first thing is probably just like - people get very into gamified things. I did not think bottle caps would be so valuable. But you have people who literally make a bag from an empty bag of chips that they literally tape to their hip, and they use it as a bag for their bottle caps. Or you have people just going to a bunch of workshops. Our workshop turnout was insane because of the way we gave out bottle caps. At a normal hackathon, what I typically see is you get maybe 10 percent of people going to every workshop, and thatās probably a pretty good number for larger hackathonsā¦ But at Apocalypse we literally had 50 to ā I think it was 70 people go to one of our workshops. And that was pretty standard. So we just had a ton of people participating in our things.
As for what we could have done better, I think one of the problems is that going to workshops and activities oftentimes distracted from the actual hacking itself. What I want to try for another hackathon that Iām wanting to run is what if we have experience points as the currency instead, and how that would work.
But I think another thing I learned was just - I really need to actually price things better, because we had a bunch of hardware also for shop for bottle caps, and when you have a Raspberry Pi for 20 bottle caps, and you have a plushie for 10 bottle caps, and itās worth way less, people are going to go for the Raspberry Pi. Things could have been priced way better on that scale.
[00:15:35.14] Yeah. One thing Iāve learned - Iāve seen this kind of gamification when itās based on completion. Like, do a thing to get a thing. And then, of course, you can trade that thing in for something else. Itās like you said, sometimes it becomes more about the collecting of the item than it is about the actual engagement in the activity that youāre trying to promoteā¦ And so what you want to promote as the main objective becomes just this thing you have to do in order to actually win the game. Iāve seen this at conferences. So at a lot of conferences they have all these vendor boothsā¦ And of course, the vendors are there to meet people and show off what theyāre up to, and stuff. So they want the attendees to come and talk to them. The attendees donāt necessarily have a reason to talk to them except for swagā¦ And so weāve seen conference organizers try to gamify that scenario, where they create a sub game where youāre collecting points, or youāre trying to complete them all in order to get some sort of a prizeā¦ And that gets the individuals to go and have a reason to go talk to each vendor, because you have to complete them all in order to win the game. And as somebody whoās been at these booths sometimes, the interactions are very - whatās the wordā¦? Shallow. Almost like āYeah, yeah, yeah, I have to talk to youā¦ Hey, can you scan my thing? Can I get that bottle cap? Can I get this completion marker?ā You feel like youāre incentivizing the interaction, but you end up actually just creating a weird, awkward scenario, wherein they donāt really want the interaction, they want the end result.
I donāt know if thereās a workaround for that, but itās just kind of an unfortunate thing sometimes, where itās like, you donāt want it to become the main thing. You want it to be the thing that incentivizes the main thing. And if you make it too cool, itās all people care about.
Yeah, I agree with that. I think that gamification should be something that makes people more encouraged to actually hack and do cool stuff and talk to people, rather than it is something that āOh, youāre just doing it for the end result.ā And thatās something I do want to play around with in later hackathons that I do run.
Yeah. How do you think you can do that?
I mean, once again, just trying to use experience points as the new currency, instead of having this middleman bottle caps, physical item as a thing. For example, instead of having āOh, you go to workshops and activities to get these pointsā - which could definitely still happen, but just on a lesser scale - maybe encourage āHey, if you work on your project and you show us the progress that youāve had, then we will give you experience points, which you can then spend.ā Or even have a ton of the swag we think that directly help you on your project. So for example, maybe you can get hardware through doing certain things, instead of getting other types of swag, which are less involved in the actual hacking itself.
No, I think thatās a really good point. Instead of focusing on participation or completion, actually have the incentive attached to some sort of meaningful progress, or practice in order to obtain progress. And then whether or not they want to be doing the practice or not - well, theyāre getting it done anyways. Theyāre eating their vegetables as part of the process, versus just āYeah, I showed up and I went to your workshop. Can I please have my bottle cap?ā Interesting. Okay, so what are some games that you enjoy? I think you seem like a gamer. Whatās interesting to you? Whatās out there? What do you play? I think I read ā is it Magic the Gathering, or somethingā¦?
Oh, yeah. Magic the Gathering is probably the more so recent one. When I was younger, I was really into PokĆ©mon. I played PokĆ©mon Shield when I was younger, when I was 13 or so. Iāve always been pretty big into the PokĆ©mon franchise. Let me think what else is thereā¦
PokƩmon Go? Did you do any PokƩmon Go?
PokƩmon Go yes, but I like the actual games you can play on a game console.
You donāt want to go out in the real world, huh? You donāt want to walk around physical placesā¦
No, I really donāt feel like touching grass right nowā¦
[laughs] Alright, fair. Know what you want. Thatās fair.
A ton of smaller indie games, such as Celeste - itās a really cool 2D platformer. Their art is amazing. Itās been a lot of inspo for other things Iāve designed. Games like that, yeah.
Celeste, I havenāt heard of that one.
You havenāt heard of Celeste?
[00:19:50.26] Noā¦ You know, Iām old, so I donāt know the cool, new stuff. Iām also a Nintendo generation, so Iām not ā Nintendo Switch. If itās on the Switch, I might play it. If my kids are playing it, I might play it. But otherwise Iām just ā Iām not gaming age anymore, unfortunately. So I havenāt heard of Celeste, but Iām looking at the artwork of it now, and I agree with you, itās very beautiful.
Celeste has an amazing plot, or everything. When I was younger, I also played a ton of Splatoon 2.
Okay.
Itās also very heavy on the art, and the world building is actually pretty nice. Thereās a plot and everything, but itās a shooter game, where you go against people online. Itās on the Switch, so I donāt know if youāve heard of it, butā¦
Yeah, Splatoon Iām aware of. Yeah, itās pretty cool. Awesome. So Iām going to have to check out this Celeste game. It definitely looks cool. And now Iām just seeingā¦ Iām searching for Celeste image search, and I see Earth Blade, which sounds like a new game from the makers of Celeste. Have you played that one?
No, I havenāt actually heard of that one, but I will check it out now.
Yeah, it looks like itās pretty cool. Anyways, I get distracted easily, and here I am, looking at different artworkā¦ So have you drawn for a long time? Is design and art something that youāve been into, or is this a new skill that youāre developing with Hack Club?
So kind of both. Before COVID hit, I did a bunch of physical paper art things, with pencil and everythingā¦ After COVID hit, I kind of stopped doing art for a bit, but after I joined Hack Club, I actually started doing a ton of digital art, especially for Hack Club. I made a bunch of their stickers.
I actually really got into doing design and stuff in Figma, which is ā youāve probably heard of it. Itās very popular. But yeah, I love using Figma. I use it to design sitesā¦ I also use it for non ā Iāve used Figma for a lot of unorthodox things, such as designing the 2D layout of this dinosaur bone thing that you can then basically put into another platform, extrude it a bit, and then 3D-print it. So I guess I can technically say I did 3D design modeling in Figma, which isā¦ I mean, thatās pretty cool.
Oh, the dinosaur bones?
Well, you know those 2D cut out things you can ā oftentimes they sell it in stores, and you can snap together the piecesā¦
Yeah.
One of those things I made, of our mascot at Hack Club, Orpheus.
Sweet.
I also do a bunch of logo design in Figma. The High Seas logo is actually made in Figma. I made it, itās pretty cool.
Nice. So how do you find yourself adapting to web then for your deployment of your creations? Rather than on a physical bottle cap, or out there in the real world, or with pen and paper. Youāre in Figma, youāre doing designs, and now youāre at the end of the day, youāre basically putting out websites. High Seas Hack Club is a website that you helped work on and help deploy live on stage at GitHub, which is coolā¦ How do you find web development?
I mean, itās pretty fun. I like being able to put the things that I create on a platform thatās accessible to people outside of whatās physically close to me. But also, on design and art itself, I do actually really enjoy vector art, and moving around points, and suchā¦ I find that when you do design things for web, things load much, much faster when itās vector, just because of the nature of it, versus raster art. So honestly, itās been pretty enjoyable.
Break: [00:23:17.21]
Tell me about Hack Club High Seas. āBuild personal projects, get free stuffā¦ā So, of course, thereās our incentives; lots of cool giveaways. Whatās the big idea here? And maybe even some of the details.
Yeah, so Hack Club High Seas is this new program that weāre launching. Itās going to go until January 31st. Weāve partnered with GitHub in order to launch it. But the idea behind High Seas is that as a teenager, all you have to do is you code cool stuff, you code cool projects, and in return, you get cool stuff to help you keep on coding, keep on making cool projects. If youāre a teenager listening to this podcast right now, you should go check out highseas.hackclub.com. But basically, youāre able to get a bunch of these prizes that we have on the shop. It is very, very easy to get a ton of these things.
High Seas basically came almost from Arcade, which is a previous program that we launched this summer with GitHub. But the idea behind Arcade was also code cool stuff, get cool stuff in return. High Seas is basically a second version of that, that is on a web platform instead of in our Slack. And basically - yeah, youāre just able to get cool stuff. The logistics are way better here this time around. Total ā we have around 10,000 teenagers already participating and signed up into High Seas on our platform. We have almost 30,000 hours currently logged. We have a ton of projects currently already submitted on the platform, and youāre able to see these projects when you log on, and stuff.
Very cool. Very cool. I was scrolling the High Seas website and it said āWhat will you make this winter?ā And then Iāve found this ā is it Dino? I assume itās Dino. Click the Dino, or Denoā¦ Is this the mascot?
Thatās our mascot, Orpheus.
Well, I made the mistake of clicking the Dino for ideas, and only a mistake because Iām trying to hear what you have to say. But then the Dino started talking to me [unintelligible 00:29:57.08] āDid you ever hear the tall tale of the invisible treasure map that reveals hidden snacks?ā So potentially a cool idea you could build, I suppose, for Hack Seas High Club, or Hack Club High Seas. Is that the idea here? If you donāt have an idea, youāre going to spit out a few for them.
Yeah. Even if you donāt have an idea, thereās always a Dino you can click on to spit out some ideas.
And also, Hack Club has a variety of other programs you can participate in, that will also be submitted to High Seas. For example, Sprigg, as I mentioned earlier - you can code a game with our custom game engine platform thing, and you can get a game console, but you can also submit it to High Seas. We also have things like ā a ton of PCB design, just workshops, and things you can get in return, such as that. Thereās just a variety of programs on the Hack Club page. If youāre a teenager listening to this, you should definitely check them out. Thereās a ton of tutorials and workshops teaching you how to make a ton of stuff.
So cool. So who all is eligible then for this? You said teenagers, but is it more specific than that?
Basically, if youāre in high school or younger, youāre able to participate. So basically 18 and under.
Okay. So you are not participating in this, you are just merely a facilitator, I assume.
Yeah.
āYeahā, she says remorsefully. Okay, how much does it cost?
Oh, it is completely free. Hack Club and GitHub is paying for everything. You do not have to pay a cent. Itās completely free. We ship everything out to you.
Some of these prizes cost a lot of money. If youāre actually going to go out and buy an iPad or a Framework laptop, which Iāve recently spec-ed outā¦ So this is just out of the goodness of GitHubās heart, or - how does the money come in?
Yeah. So GitHub gave us a ton of money. Not sure if Iām allowed to disclose how much. Also, a ton of the prizes on the shop are actually sponsored by the companies themselves. For example, Framework just gave us a bunch of laptops. I think they also did that with Arcade, which is pretty cool. If youāre a part of a company and you want to put a product into our shop, feel free to contact us. Weāre always looking for more cool stuff to give out to teenagers. But yeah.
[00:32:05.26] I need to show this to some of my teenagers, because we have been playing this game called Nitro Type - by āweā, I mean my sons have beenā¦ Which is basically a gamified typing website, like teach them to typeā¦ And the amount of engagement that sucker has drawn, especially out of my 10-year-old, is somewhat miraculous. If I show them - and they canāt win anything with that. I think itās just you get points, and then you can build a teamā¦ Itās like a racing-themed learn-how-to-type program. If you show them actual, real hardware that they can potentially win, such as a Bamboo A1 Mini or a Flipper Zeroā¦ I mean, I can imagine that this is the easiest sell in history to get people involved, isnāt it?
Yeah, definitely. If youāre a teenager and you want awesome prizesā¦
If you qualify, right?
Yeah. Just go to highseas.hackclub.com, andā¦ Also, we ship everyone who signs up free stickers. So you donāt even have to do anything technically to get the first thing shipped to you; literally, just sign up and we will give you stickers of the High Seas logo, among other things.
Nice. And so I see now perhaps your bottle caps idea moving over to this, because now we have doubloons. This is basically the equivalent of your ā this is your purchasing power here.
Yeah. Itās funny, because Iām pretty sure that the inspiration of the Arcade shop, which is the thing that came before High Seas, is directly from Apocalypse economy; the idea of being able to purchase things using a currency, instead of just āDo something, get something directly in return.ā Thereās like this middleman that the currency kind of acts as.
Right. Which kind of gives you some more agency, right?
Definitely.
Because instead of saying āWell, if I do eight hours, I get a domain for a yearā, itās āIf I get eight hours, I get 40 doubloons.ā Roughly. Iām just making the numbers up. āAnd I can spend those on a domain for a year, or I can save up for the bigger thing, and I can continue to go.ā And so I get agency on what I actually am going for, versus like āAt this threshold, you get this prizeā, which I may not necessarily want.
Definitely.
Thatās cool.
Thatās something that weāre trying to do with High Seas, because weāve noticed that people want a lot of different prizes and stuff, and they all have different tastes and opinions and what they do want to spend their things onā¦ So the model of High Seas basically gives them so much more freedom. And in return, theyāre able to actually create better. Because if you always wanted a Raspberry Pi Zero, but somebody else wants, I donāt know, a 3D printer to be able to prototype thingsā¦ Well, now these two people can get these two different things.
Now, imagine a 17-year-old Jerod; a little coder Jerod at 17ā¦ Which - when I was 17, I could code exactly zero things. In fact, I was so impressed by one of my high school friends who was in coding class - I didnāt even know there was one - and he could change a sprite on a web page. It was a Secret of Mana sprite. Iām not sure if you know that video game. Itās an old one, but a really good one.
The main character would be Color. And in the game Secret of Mana, if you die, you turn into stone at some point. Thereās a spell cast, and you turn into stone. And he actually could change it to where he ā and I remember him being like āDude, youāve got to see this. Come look what I did.ā And he brought me over to the computer terminal. And it was GeoCitiesā¦. Iām just giving out nouns now for the old people to also remember the nostalgiaā¦ And if you hovered over that thing, it would turn from full-colored sprite to stone. And it was amazing. And I was so impressed. Iām like āThis guy is a computer hacker.ā So that was me probably at 17. But imagine me at 17 with a little bit of coding skills. Maybe Iāve been hanging out in Hack Club for a little bit, maybe Iāve been doing some stuffā¦ I can handle an on-hover event inside JavaScriptā¦ And I want a Framework laptop, gosh darn it. And Iām broke, because Iām 17. Iāve got a bunch of time, but not a lot of money. It says here thatās going to cost me 4,980 doubloons. Whatās my straightest line between here and there? How do I get that many doubloons?
I mean, the easiest way is just to build a cool project that other people also like. In High Seas - and this is whatās different in Arcade - when you submit a project, other people are going to also be able to vote for your project between like another project. And so youāre constantly pitted against other projects. This is how weāre testing for whether something is quality or whether or not itās just [unintelligible 00:36:48.21] And this also kind of ties into the gamification thing. People are much more likely to actually submit and build cool things, rather than, I donāt know, a simple site, and say it took them 50 hours. Theyāre actually going to put time and effort into something. They think that itās actually going to be compared against other people, and that better projects actually get this multiplier that we have, that gives them more doubloons. So the best way to just get doubloons is just to build cool things and submit them.
Okay. So I have to impress people, basically. I canāt merely put the time in. I also have to produce something of quality.
Yes, thatās what weāre trying to encourage people to do within High Seas. And quality is quite subjective, but generally itās things that are technical, creative. Donāt try to be corporate. Just build things that other teenagers such as yourself also probably want and like to see.
Right. Weāre here to hack, weāre not here to make the next Facebook. Weāre not trying to be corporate. Weāre trying to be cool.
Yeah.
And so if I build my thingā¦ Letās imagine that 17-year-old Jerod goes out and builds an invisible treasure map that reveals hidden snacks, as Dino has suggested. Then what do I do? Iāve got my app, Iām doneā¦ What happens next?
Yes. So after you log into High Seas - and you log in using your Hack Club Slackā¦ So yeah, join our Slack. After that, youāre able to submit it to our harbor, and youāre able to basically ship out your project. After that, you have to vote for a few projects yourself before your project is officially shipped out. But your project then goes into this Wonder Dome, which is where itās pitted against other projects. After a certain amount of people have voted on your project, you then get a doubloon payout. And when you get those doubloons, youāre able to spend them in the shop that we have.
Okay. So did you build all this?
No. I only made the High Seas landing page, which is a pretty small part of it. We have a ton of people working on the High Seas web page in total, around probably 20-ish people working on High Seas. Probably five main people on it. But we have a ton of peopleā¦ One of the main ones, Ben - cool guy - built a hell of a ton.
Shout-out to Ben.
Yeah, shout-out to Ben. He built a ton of the site himself. Really cool.
Okay. Iām just imagining Zach, who created this whole thingā¦ Kind of like ā itās a gross analogy, but kind of like Peter Pan. Just hanging out with these awesome hacker kids, who are building amazing stuff, and having awesome ideasā¦ And it probably keeps him young, and it keeps him creative and youthful. Do you think thatās accurate? Do you think Zachās having fun with this project?
Yeah. I mean, Zach is mostly in the team. Heās the guy who makes sure that everythingās actually done on time, and makes sure that ā
Yeah, because ā
Heās the guy that makes sure weāre not just goofing off, and makes sure that things are shippable to people.
Right. So heās kind of like Peter Pan when he has to leave Neverland and go back to the real world and be like āOkay, this thing has to actually ship, because GitHub gave us a bunch of money and we have to do the thing.ā So yeah, youāve got to get stuff done, but itās still really cool stuff that yāall are working on.
[00:40:06.11] Yeah. Zach is a very motivating person to be around.
I bet. Heās definitely inspired quite a movement here. Hereās something thatās really cool for our developer audience whoās listening to this, is that thereās special prizes. So of course, I pointed out the most expensive one, or what looks the most expensive, which would be the Framework laptop. Maybe the iPadās actually ā no, I mean, by doubloon count, itās about twice as much as an iPad. So there you go. Thereās the most expensive hardware. However, thereās also special prizes, which - you canāt buy this with money: access to really smart people.
So thereās two special prizes, and if youāre lucky enough to win, you can get a one-on-one call with Guido Van Rossum, who of course our listener knows. Creative Python. Or a one-on-one call with Anders Hejlsberg, the creator of C# and TypeScript. That is cool. Have you met these guys?
I mean, personally, no. But as somebody who uses Python a lot, and that was my first coding languageā¦ I mean, they sound amazing. They sound really dope. And thatās not even all the special prizes weāve got lined up. Weāve got more just amazing people who are coming on to just AMA with a Hack Clubber who built something cool with their things. We have a ton of just really cool things in the shop.
Thatās really awesome, because weāve been talking with really cool, smart people for many years here on this podcast, and weāve had Anders on this show, but weāll say that, you know, a one-on-one with Guidoā¦ Iāve definitely tried to line that up a few times, and for some reason heās been elusive for us. So this is priceless right here. I canāt even get this with money. But you can get this if you build something cool on Hacks Seas.
Yeah. And if youāre listening to this podcast and youāre somebody who has built something really cool, that a lot of people use, feel free to also come in contact with us, and see if you want to also host an AMA with us.
Sounds good. A couple of other things that people might be wonderingā¦ Can you build more than one project? Or is it just like one and done? Can you blast, can you go for the quantity?
You can build as many projects as you want. And the nice thing about High Seas is the projects that you go against in the Wonder Dome are projects that also spent a similar amount of time. So just build as many as you want, ship as many as you want.
Love it.
Break: [00:42:25.10]
So whatās next for you, Acon, inside of Hack Club, or outside? What are you up to? What are you interested in? What are you working on?
I mean, recently I went to Counterspell, which is this most recent hackathon that Hack Club hadā¦ And it basically makes me want to get onto that hackathon organizing wave again. Iāve previously organized two; one was Apocalypse, the other one was Jam Hacks 8. But basically, both of those, both pretty big, in-person hackathons.
Other than that, Iām also trying to run a few smaller programs of my own. One of those is pretty similar to Sprigg, called Hackapet. Basically, Iām trying to get into PCB design a little bit. Itās like, you code a virtual pet and you get this basically Tamagotchi. I donāt know if youāve heard of it. Itās a game thatās pretty popularā¦
Tamagotchiā¦ Now youāre going back to the time of pogs, actually. Tamagotchi goes way back.
Yeah. Basically, trying to make a Tamagotchi clone for Hack Clubbers.
Now you got me curious. Tamagotchi, Wikipedia. Frst released in 1996. So thatās pretty old, right?
Yeah.
And now letās go Pogs, Wikipedia, and letās see what time frame. Itās gotta be right in there. Oh, this is interestingā¦ So Pogs is based on the game of Milk Caps, which originated in Hawaii during the 1920s or 1930s. And then of course, the Pog brand was the one that came around and got it goingā¦ And that was 1991. So a little bit older than Tamagotchi, but definitely in that same ā90s time frame. Cool. So you are on a gap yearā¦
Yup.
What are you going to do after that?
I mean, Iām planning to just ā current plan is to go off to university.
Okay.
And Iām from Canada, soā¦ Yeah.
Somewhere in Canada, or somewhere here in the States?
Yeah, somewhere in Canada.
And studying computers? Are you going to move on to something else? Youāre a jack of all trades, as you call yourself, soā¦ Are you interested enough to stay in the software industry at this point? Or are you more interested in game design, and moving on? I know you ā you havenāt said it on the show yet, but youāve also had some experience in debate, and other thingsā¦ Maybe writing? What are you thinking?
Yeah, so Iām currently looking to major in math, but probably going to minor in something else. Iām pretty interested in the computer science field, and wanting to maybe get jobs later on in it. But yeah, thereās a lot.
Alright. Well, the website is highseas.hackclub.com, for teenagers 18 and under. So if you are listening to this as a teen, check it out. If youāre listening to this more of my age group, pass it off to your niece or nephew, or son or daughter, or somebody who might find value here, and maybe earn some stuff as they build cool things. Anything else, Acon, that we didnāt cover yet?
I mean, I think that was pretty good coverage. Just, once again, High Seas has a lot of teenagers in it. You get to meet a community full of people, and you get to join our Hack Club Slack which has 40,000 teenagers on it, which is pretty big. If youāre somebody who is really into tech, or want to get into tech, High Seas is a great starting point for doing all of that. Just meet cool people, build cool things and get cool things in return.
Sounds like a great deal. Alright, that is our show for this week. Acon, thank you so much for joining me and explaining this cool project coming out of Hack Club. And to our listener, thanks for sticking around, and weāll talk to you on the next one.
Yeah. Thank you so much for having me.
Our transcripts are open source on GitHub. Improvements are welcome. š