iOS github.com

A book on getting to the #1 spot in the App Store

If this book intrigues you (like it does me), start nowhere else but the "How to Read This Book":

A successful iOS game makes $4,000 annually (this goes for any app frankly). A successful Android game makes one seventh of that (one third at best).

You are not a large multi-million dollar company (at least I don't think you are given that you're reading this book). So you don't have the customer acquisition/marketing budget to beat this $4,000 annual average. Period.

Brutal. What's a dev to do, then? Make lots of niche, high quality games.

0:00 / 0:00