Gregg Tavares (author of WebGL/WebGPU Fundamentals) joins Jerod & Amal to give us a tour of these low-level technologies that are pushing the web forward into the world of video games, machine learning & other exciting rich applications.
The 2nd ever React Jam is on and poppin’, so Jerod & Nick invited the previous winners to the pod to tell us all about the 10 day online game jam. Turns out React and video games are like peanut butter and jelly, after all!
This week we’re doing some Linux mythbusting and talking retro gaming with Jay LaCroix from Learn Linux TV. This is a preview of what’s to come from our trip to All Things Open next week. By the way, make sure you come and check us out at booth 60. We’ll be recording podcasts, shaking hands, giving out t-shirts and stickers…and speaking of gaming, you can go head-to-head with us on Mario Kart or Rocket League on the Nintendo Switch. We’re giving that Switch away to a lucky winner at the conference, but you have to play to win. If you’re there, make sure you come see us because we want to see you.
The incomparable Jessica Kerr is back with another grab-bag of amazing topics. We talk about her journey to Honeycomb, devs getting satisfaction from the code they write, why step one for her is “get that new project into production” and step two is observe it, her angst for the context switching around pull requests, some awesome book recommendations, how game theory and design can translate to how we skill up and level up our teams, and so much more.
In addition to being a Developer Advocate at Hugging Face, Thomas Simonini is building next-gen AI in games that can talk and have smart interactions with the player using Deep Reinforcement Learning (DRL) and Natural Language Processing (NLP). He also created a Deep Reinforcement Learning course that takes a DRL beginner to from zero to hero. Natalie and Chris explore what’s involved, and what the implications are, with a focus on the development path of the new AI data scientist.
In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.
Hilary Mason is building a new way for kids and families to create stories with AI. It’s called Hidden Door, and in her first interview since founding it, Hilary reveals to Chris and Daniel what the experience will be like for kids. It’s the first Practical AI episode in which some of the questions came from Chris’s 8yo daughter Athena.
Hilary also shares her insights into various topics, like how to build data science communities during the COVID-19 Pandemic, reasons why data science goes wrong, and how to build great data-based products. Don’t miss this episode packed with hard-won wisdom!
Jerod, Divya, & Suz get together to discuss top-level
await, the JS13kGames winner, Liran Tal’s
is-website-vulnerable, Vue 3’s source code, and Facebook’s take on AR/VR/XR. Plus 3 awesome pro tips you don’t want to miss!
We’re talking with Victor Zhou about the explosion of the .io game genre. We talked through all the details around building and running one of these games, the details behind Victor’s super popular game called Generals — which he eventually sold, and we also covered the economics behind creating and selling one of these games.