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A geometric Rust adventure  ↦

I recently ported some math code from C++ to Rust in an attempt to do a cool thing with Doom. Here is my story.

Buckle up, because this a #longread. However, it’s worth it because you will be entertained while wading through the mucky-muck of solving what sounds like a simple problem (but isn’t): I have some shapes. I want to find their intersection. Who knows, you might even learn some Rust along the way…


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