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Erik Kennedy

Independent UX/UI designer. Creator of Learn UI Design.

Seattle · Twitter · GitHub · Website

Erik Kennedy learnui.design

40+ alternatives to popular paid fonts

This is not the most popular view among designers, but I’m totally in favor of using free fonts, especially as a beginning designer.

But free fonts get a bad wrap. Mention them to many experienced designers, and they’ll complain that free fonts have poor quality, bad kerning, and missing features.

You know what? Those stereotypes are a little out of date. The truth is: you can find extremely high-quality free fonts. But sometimes you need to do a lot of research to find them.

Erik Kennedy learnui.design

iOS 13 design guidelines, templates, and downloads

Erik Kennedy is back with an awesome resource for anyone doing iOS development.

Maybe you’ve never designed an iPhone app, and have no idea where to begin.

Maybe you’ve designed a dozen, but still want one place to reference best practices. Heaven knows Apple’s Human Interface Guidelines are awful to try and read.

Either way, this is the guide for you. I cover basically everything you need to know to create an iOS app that follows standard iOS 13 conventions.

Erik Kennedy learnui.design

Designing for iOS and Android

From Erik Kennedy who shared some tactical design advice for developers — this awesome visual guide covers the primary differences between designing for iOS and Android, including navigation, UI controls, typography, app icons, and more.

If you’re designing both an iOS and an Android (Material Design) version of an app, this guide is your new best friend 😎. We’re going to cover the most relevant differences between iOS and Android for UX/UI designers. If you’ve created an app on one platform, this is most of what you need to know to “translate” it for the other platform.

Erik Kennedy learnui.design

4 rules for intuitive UX

Erik Kennedy is back to give developers (and other folks who aren’t steeped in UX) some actionable advice on how to make interfaces more usable.

This is my advice on improving the UX of your designs WITHOUT hours of user research sessions, paper prototyping playtime, or any other trendy UX buzzwords.

When I started as a professional UX designer, I was shocked how many times my clients would hand me the initial wireframes (or the living, breathing, in-browser MVP) and there’d be completely obvious UX mistakes all over them. I’m not talking about things you need hours of research and A/B testing to discover. I’m talking, like, dead simple mistakes.

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