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Brad Van Vugt

Go Time Go Time #275

Go + Wasm

The DevCycle team joins Jon & Kris for a deep conversation on WebAssembly (Wasm) and Go! After a high-level discussion of what Wasm is all about, we learn how they’re using it in production in cool and interesting ways. We finish up with a spicy unpop segment featuring buzzwords like “ChatGPT”, “LLM”, “NFT” and “AGI”

Brad Van Vugt blog.battlesnake.com

Controlling a battlesnake with a webcam, Replit, and your face

Battlesnake’s Brad Van Vugt:

This past spring on Coding Badly, Joe and I, for whatever reason, challenged ourselves to build a camera-controlled Battlesnake. The result was “Facesnake” – a Battlesnake controlled in real-time using your face and webcam. This post outlines how we built it using Replit and tracking.js :-)

You can also jump straight to the source code or watch Facesnake in action here.

Go Time Go Time #182

Go Battlesnake Go!

In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.

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