Bryan Boreham (Grafana Labs) and Jordan Lewis (Cockroach Labs) join Mat and Jon to talk about memory management in Go. We learn about the heap, the stack, and the garbage collector. There are also some absolute gems of wisdom scattered throughout this episode, don’t miss it.
Mat Ryer and Jerod Santo sit down to review and discuss the MOST and LEAST unpopular “unpopular opinions” since we started keeping track of such things. Also Generics.
The panel are joined by Teiva Harsanyi, author of 100 Go Mistakes, to talk about how best to make mistakes when writing Go.
Fuzzing is coming to the standard library. We speak to Katie Hockman and Jay Conrod who were part of the team responsible for designing and implementing it. We dig into the details, hear some best practices, where fuzzing can help your code, and learn more about how it works.
We discuss how Test Driven Development (TDD) can help you write better code, and build better software. Packed with tips and tricks, gotchas and best practices, the panel explore the subject and share their real-world experiences.
On this episode we’re talking with our good friend Mat Ryer whom you may know from the Go Time podcast. Mat created an awesome open source tool for putting just about anything in your Mac’s toolbar. It was originally written in Objective-C, but it just got a big rewrite in Go and abig rename from BitBar to xbar.
If you don’t use a Mac don’t hit skip on this episode quite yet! There are lessons to be learned for anyone interested in hacking on tools to make your life better. Plus, with this rewrite Mat has positioned xbar to go cross-platform, which we talk about as well.
Porter lets you package your application artifacts, client tools, configuration and deployment logic together as a versioned bundle that you can distribute, and then install with a single command. Written entirely in Go, we speak to one of the creators about running an open source project, the importance of documentation, and more.
This episode was recorded live from GopherCon Europe 2021!
Natalie & Mat host three amazing devs who gave talks that showcase using Go in unusual ways: Dr. Joakim Kennedy is tracking Go in malware, Mathilde Raynal is building quantum-resistant cryptography algorithms, and Preslav Rachev is creating digital art.
We hear from our speakers how they got into Go, how they made the choice to use Go for their unusual use case, and how it compares to other languages for their specific needs.
We also chat about conference talks, submissions and public speaking - how to start, good practices, and tips they collected along the way.
In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.
Testing can be hard, how to test, where to test, what is a good test? All questions that can be deceptively difficult to answer. In this episode we talk about the trials and tribulations of testing and why it can be argued to be especially difficult in Go.
Carlos Alexandro Becker joins Mat, Natalie, & Johnny to discuss the ins and outs of releasing your Go code. Carlos created and maintains GoReleaser, a popular tool that helps you deliver your Go binaries as fast and easily as possible.
Mat Ryer just finished a complete rewrite of his popular BitBar mac menu bar appusing Wails (which you may have heard about on Go Time) and there are hundreds of pre-built plugins for you to choose from. ✨
Carl (Director of Technology for Spotlight PA) and Wayne (Principal Engineer at GoDaddy) join Mat and Mark to talk about the new go:embed feature in Go 1.16. They discuss how and when to use it, common gotchas to watch out for, and some rather meaty unpopular opinions thrown in for good measure.
Go Time’s Mat Ryer joins Jerod, KBall, and Nick to play Story of the Week, Today I Learned, Unpopular Opinions, and Shout Outs!
This is the second part of a discussion about Go language proposals that may or may not make it into the language. Listen to part one as well!
Go Time’s Mat Ryer breaks out the acoustic for all the Generics haters out there:
A musical message for #golang people thinking of leaving because the Go Generics proposal was official accepted. (Spoof of You’ll Be Back from Hamilton.)
If you like this, you’ll be happy to hear we
conned invited Mat on to JS Party this week and threatened him asked him to create some jingles for our regular segments. If you don’t like it, please travel back in time and skip that last sentence.
In this episode, we discuss some proposed changes to Go covering a range of subjects, from magical interfaces, to enhancing range loops, make and new with inferred types, lazy values, and more. We also talk a lot about ints, so get this episode in your ears.
Michael Knyszek from the Go team joins us to talk about what happens when a program ends. How are file handles cleaned up? When are deferred functions run, and when are they skipped entirely? Is there a way to terminate all running goroutines? Tune in to learn the answers to these questions and more!
On this episode we learn how to Configure, Unify, and Execute things. What’s CUE all about? Well, it’s an open source language with a rich set of APIs and tooling for defining, generating, and validating all kinds of data: configuration, APIs, database schemas, code, … you name it.
Now that we’ve copy/pasted the project’s description… let’s dig in and learn how we can use CUE to make our Go programs better!