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Architecture

Stories on the high level structures of software systems.
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Slack Engineering Icon Slack Engineering

When a rewrite isn’t: rebuilding Slack on the desktop

The Ship of Theseus is a thought experiment that considers whether an object that has had each of its pieces replaced one-by-one over time is still the same object when all is said and done. If every piece of wood in a ship has been replaced, is it the same ship? If every piece of JavaScript in an app has been replaced, is it the same app? We sure hoped so, because this seemed like the best course of action. Fascinating look behind the scenes at both the process of rewriting a massively used application and the particular architectural choices made along the way. The approach used was at once incremental and all-encompassing, rewriting a piece at a time into a gradually growing “modern” section of the application that utilized React and Redux. And the results? 50% reduction of memory use and 33% improvement in load time… not too shabby.

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JavaScript martinfowler.com

Micro frontends

What’s the front-end equivalent of a micro-services architecture? A micro-frontends architecture of course. This approach makes a ton of sense, though in my opinion you will definitely want to have an internal components library and some cross-frontend coordination so your UI doesn’t degrade into a series of disconnected, disjointed experiences. It’s hard to argue against the benefits stated by author Cam Jackson: Micro frontends are all about slicing up big and scary things into smaller, more manageable pieces, and then being explicit about the dependencies between them. Our technology choices, our codebases, our teams, and our release processes should all be able to operate and evolve independently of each other, without excessive coordination.

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Segment Icon Segment

Segment says goodbye microservices

This is Segment’s story from monorepo to microservies back to monorepo — “from 100s of problem children to 1 superstar child.” Software Engineer Alexandra Noonan writes on the Segment Engineering blog: As time went on, we added over 50 new destinations, and that meant 50 new repos. To ease the burden of developing and maintaining these codebases, we created shared libraries to make common transforms and functionality … Over time, the great benefit we once had of reduced customization between each destination codebase started to reverse. Eventually, all of them were using different versions of these shared libraries. The woes of operational overhead with each expansion into more microservices. The number of destinations continued to grow rapidly, with the team adding three destinations per month on average, which meant more repos, more queues, and more services. With our microservice architecture, our operational overhead increased linearly with each added destination. Therefore, we decided to take a step back and rethink the entire pipeline. One of the original motivations for separating each destination codebase into its own repo was to isolate test failures. However, it turned out this was a false advantage. With destinations separated into their own repos, there was little motivation to clean up failing tests. I’d love to dig into this story more on The Changelog with the team behind this transition back to a monolith and discuss the deeper details of their lessons learned.

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