In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.
Hilary Mason is building a new way for kids and families to create stories with AI. It’s called Hidden Door, and in her first interview since founding it, Hilary reveals to Chris and Daniel what the experience will be like for kids. It’s the first Practical AI episode in which some of the questions came from Chris’s 8yo daughter Athena.
Hilary also shares her insights into various topics, like how to build data science communities during the COVID-19 Pandemic, reasons why data science goes wrong, and how to build great data-based products. Don’t miss this episode packed with hard-won wisdom!
Jerod, Divya, & Suz get together to discuss top-level
await, the JS13kGames winner, Liran Tal’s
is-website-vulnerable, Vue 3’s source code, and Facebook’s take on AR/VR/XR. Plus 3 awesome pro tips you don’t want to miss!
We’re talking with Victor Zhou about the explosion of the .io game genre. We talked through all the details around building and running one of these games, the details behind Victor’s super popular game called Generals — which he eventually sold, and we also covered the economics behind creating and selling one of these games.