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Natalie Pistunovich

Go Time Go Time #235

2053: A Go Odyssey

The year is 2053. The tabs-vs-spaces wars are long over. Ron Evans is the only Go programmer still alive on Earth. All he does is maintain old Go code. It’s terrible! He must find a way to warn his fellow gophers before it’s too late. Good thing he finally got that PDQ transmission system working…

Practical AI Practical AI #166

Exploring deep reinforcement learning

In addition to being a Developer Advocate at Hugging Face, Thomas Simonini is building next-gen AI in games that can talk and have smart interactions with the player using Deep Reinforcement Learning (DRL) and Natural Language Processing (NLP). He also created a Deep Reinforcement Learning course that takes a DRL beginner to from zero to hero. Natalie and Chris explore what’s involved, and what the implications are, with a focus on the development path of the new AI data scientist.

Go Time Go Time #213

AI-driven development in Go

Alexey Palazhchenko joins Natalie to discuss the implications of GitHub’s Copilot on code generation. Go’s design lends itself nicely to computer generated authoring: thanks to go fmt, there’s already only one Go style. This means AI-generated code will be consistent and seamless. Its focus on simplicity & readability make it tailor made for this new approach to software creation. Where might this take us?

Go Time Go Time

The funny bits from 2021

Here’s a little bonus episode before we get back to your regularly scheduled Go Time. We’re calling it the funny bits. It’s a compilation of times we cracked up making the show for y’all. If you dig it, holler at Jerod. If you don’t, email Mat Ryer.

Go Time Go Time #204

Discussing Go's annual developer survey

Each year a group of user researchers and the Go team get together and create a survey for the Go community. The results of the survey are analyzed and turned into a report made available to everyone in the Go community. In this episode we sit down with Alice Merrick and Todd Kulesza to discuss the survey, how it’s made, and some of the interesting results from this year’s survey.

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