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Natalie Pistunovich

Go Time Go Time #244

The art of the PR: Part 2

In this episode, we’ll be further exploring PRs. Check out The art of the PR: Part 1 if you haven’t yet. What is it that makes a PR a good PR? How do you consider PRs in an open source repo? How do you vet contributions from people who aren’t a part of the repository? How does giving feedback and encouragement fit in to the PR process? We’ll be debating the details, and trying to help our fellow gophers perfect the art of the PR. We are joined by the awesome Anderson Queiroz, hosted by Natalie Pistunovich & Angelica Hill.

Go Time Go Time #243

The art of the PR: Part 1

In this episode, we will be exploring PRs. What makes a good PR? How do you give the best PR review? Is there such thing as too small, or big of a PR? We’ll be debating the details, and trying to help our fellow gophers perfect the art of the PR. We are joined by three wonderful guests Jeff Hernandez, Sarah Duncan, and Natasha Dykes. Hosted by Angelica Hill & Natalie Pistunovich.

Go Time Go Time #242

The pain of dependency management

Baruch Sadogursky (Chief Sticker Officer at JFrog) joins Natalie & Johnny to lament the current state of dependency management in Go and other languages. They discuss the problems dependency managers face, possible technical mitigations like SBOMs, people problems that will never be solved by tech, and take questions from listeners in the #gotimefm channel of Gophers Slack.

Go Time Go Time #238

Might Go actually be OOP?

A conversation with Ronna Steinberg, who was an OOP developer for many years, and now is a Go Google Developer Expert. Ronna has been thinking about Go and OOP for awhile, asking herself whether or not Go is an object oriented programming language. Tune in to find out her answer and hear some of the options gophers have for object oriented design.

Go Time Go Time #235

2053: A Go Odyssey

The year is 2053. The tabs-vs-spaces wars are long over. Ron Evans is the only Go programmer still alive on Earth. All he does is maintain old Go code. It’s terrible! He must find a way to warn his fellow gophers before it’s too late. Good thing he finally got that PDQ transmission system working…

Practical AI Practical AI #166

Exploring deep reinforcement learning

In addition to being a Developer Advocate at Hugging Face, Thomas Simonini is building next-gen AI in games that can talk and have smart interactions with the player using Deep Reinforcement Learning (DRL) and Natural Language Processing (NLP). He also created a Deep Reinforcement Learning course that takes a DRL beginner to from zero to hero. Natalie and Chris explore what’s involved, and what the implications are, with a focus on the development path of the new AI data scientist.

Go Time Go Time #213

AI-driven development in Go

Alexey Palazhchenko joins Natalie to discuss the implications of GitHub’s Copilot on code generation. Go’s design lends itself nicely to computer generated authoring: thanks to go fmt, there’s already only one Go style. This means AI-generated code will be consistent and seamless. Its focus on simplicity & readability make it tailor made for this new approach to software creation. Where might this take us?

Go Time Go Time

The funny bits from 2021

Here’s a little bonus episode before we get back to your regularly scheduled Go Time. We’re calling it the funny bits. It’s a compilation of times we cracked up making the show for y’all. If you dig it, holler at Jerod. If you don’t, email Mat Ryer.

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