Natalie sits down with Go book authors Bill Kennedy & Sau Sheong Chang to discuss the ins and outs of writing (and reading) books about Go!
Mat Ryer and Jerod Santo sit down to review and discuss the MOST and LEAST unpopular “unpopular opinions” since we started keeping track of such things. Also Generics.
In this insight-filled episode, Bill Kennedy joins Johnny and Kris to discuss best practices around the design of software in Go. Bill talks through scenarios, lessons learned, and pitfalls to avoid in both architecture and coding of Go projects.
If you’re looking for a thorough primer of Go modules, Bill Kennedy has you covered:
In this post, I will focus on the transition from GOPATH to modules and the problems modules are solving. Along the way, I will provide just enough of the semantics so you can have a better understanding of how modules work at a high level. Maybe more importantly, why they work the way they do.
When you’re done with this, check out part 2 of the series about projects, dependencies, and
Bill Kennedy joined the show and talked with Carlisia about learning Go, teaching Go (which is something we’ll do at some point or another), making good presentations, and other interesting projects and news.
Johnny Boursiquot and Bill Kennedy joined the show with Erik and Carlisia to talk about a hard subject — Imposter Syndrome. Not often enough do we get to have open conversations about the eventual inadequacies we all face at some point in our career; some more often than others. You are
Keith Randall from the Go team joined the show to talk about why a new compiler, what we gain from SSA, what’s next for the compiler, Go 1.8, and the goals/plans for Go 1.9.
Todd McLeod joined the show to talk about teaching and learning Go, his work as an Instructor at Fresno City College, Udemy and on YouTube.
A deep dive into the fascinating topic of mechanical sympathy with Bill Kennedy. We talk about that plus CPU caches, how object oriented programming is not oriented to be sympathetic to the hardware, and data-oriented design.