Jon Calhoun Avatar

Jon Calhoun

Jon started programming at an early age (around 8-9) when introduced to Apple Basic. Since then he has been hooked, learning about web development, scripting levels in videos games, algorithm competitions, and more. He eventually discovered Go and loved the language, but felt the resources for newcomers was lacking which lead to him starting to create videos, tutorials, and other educational resources. Some of his more popular courses include Gophercises, a course composed of mini coding exercises each designed to teach something unique aspects of Go, and Web Development with Go, an in depth course that teaches how to build production grade web applications from the ground up in Go.

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Go Time Go Time #239

Go for beginners ♻️

How do beginners learn Go? This episode is meant to engage both non-Go users that listen to sister podcasts here on Changelog, or any Go-curious programmers out there, as well as encourage those that have started to learn Go and want to level up beyond the basics. On this episode we’re aiming to answer questions about how to learn Go, identify resources that are available, and where you can go to continue your learning journey.

Go Time Go Time #220

Bob Logblaw Log Blog

Ed Welch joins Mat and Jon to discuss logging. They explore the different options for logging in Go, and discuss what data is worth including. Everything from log levels, formats, non-structured vs structured logs, along with common gotchas and good practices when dealing with logs at scale.

Go Time Go Time #188

SIV and the V2+ issue

Go modules brought about quite a few changes to the Go ecosystem. One of those changes is semantic import versioning (SIV), which has a fairly pronounced effect on how libraries are identified. In this episode we are joined by Tim Heckman and Peter Bourgon to discuss some of the downsides to these changes and how it has lead to what a subset of the Go community refers to as the “v2+ problem.”

Go Time Go Time #182

Go Battlesnake Go!

In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.

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