Michael Knyszek from the Go team joins us to talk about what happens when a program ends. How are file handles cleaned up? When are deferred functions run, and when are they skipped entirely? Is there a way to terminate all running goroutines? Tune in to learn the answers to these questions and more!
In this episode we talk about various types of writing and how we as Go developers can learn from them. Whether it is planning and preparing to write, communicating with team members, or making our code clearer for future developers to read through style guides.
Continuous integration and continuous delivery are both terms we have heard, but what do they really mean? What does CI/CD look like when done well? What are some pitfalls we might want to avoid? In this episode Jérôme and Marko, authors of the book “CI/CD with Docker and Kubernetes” join us to share their thoughts.
Play with Go is a set of hands-on, interactive tutorials for learning the tools used while programming in Go. In this episode we are joined by its creators, Paul Jolly and Marcos Nils, as we learn more about what motivated the creation of the project, what technology it was built on, and how you can help contribute additional guides to help your fellow gophers!
When we talk about improving a programming language, we often think about what features we would add. Things like generics in Go, async/away in JS, etc. In this episode we take a different approach and talk about what we would remove from Go to make it better.
In this episode we discuss Mislav’s experience building not one, but two Github CLIs - hub and gh. We dive into questions like, “What lead to the decision to completely rewrite the CLI in Go?”, “How were you testing the CLI, especially during the transition?”, and “What Go libraries are you using to build your CLI?”
Can’t find a job working in Go? Perhaps introducing your current team to Go is the solution. In this episode we talk about how Go was introduced at different organizations, potential pitfalls that may sabotage your efforts, some advice on how to convince your team and CTO to use Go and more.
What is cloud native? In this episode Johnny and Aaron explain it to Mat and Jon. They then dive into questions like, “What problems does this solve?” and “Why was Go such a good fit for this space?”
In this episode we dive into teaching Go, asking questions like, “What techniques work well for teaching programming?”, “What role does community play in education?”, and “What are the best ways to improve at Go as a beginner/intermediate/senior dev?”
A community Q&A special. You asked the questions, and we discussed them live on air. A few example questions include “When is it okay to use init?”, “When should we use constructors?”, and “How should Go code be structured?”
This episode is different than what you’re used to. We’ve been clipping highlights of the show for awhile now to share on Twitter and YouTube. A side effect of that effort is a bunch of awesome clips just sitting on Jerod’s hard drive collecting digital dust. So, here’s a beta test of a “best of” style clips show covering the summer months. Let us know if you like it!
Building desktop applications is tricky. Every OS has its own set of tools, and you often need to learn a new language for each. In this episode we talk with Wails creator Lea Anthony about how the build tool enables developers to create desktop apps using Go and their normal JS frontend (React, Vue, Anguluar, or whatever you want).
Robert and Ian join us to talk about the latest updates on generics in Go. What type of feedback are they looking for as developers get their hands on tools designed to experiment with generics and Go? What was the deal with the featherweight Go paper that also discussed generics? Why can’t we use angle brackets for generics?
Your first week with a new programming language can be tricky. In this episode Jon is joined by Jacquie and DaShaun to talk about their first week with Go. What was their primary focus? What resources did they leverage? What made it stick, and what didn’t?
Choosing a database is hard. They each have their pros and cons, and without much experience it is hard to determine which is the best fit for your project. In this episode Johan Brandhorst joins us to talk about Postgres. When is it a good fit? How well does it scale? What libraries exist in Go for using Postgres?
Building a new app in Go can involve a lot of technical decisions. How will your code be structured? How will you handle background jobs? What will your deploy process look like? In this episode we will walk through the decisions made while building the public release of Pace.dev.
Leaning from mistakes is key to progressing. In this episode Ben, Aaron, Kris, and Jon discuss some of our mistakes - like spending too much time designing a feature that isn’t that important, or using channels excessively when first learning Go - and how we learned from them.
Mat, Jon, and Jaana discuss reflection and meta programming. How do other languages use reflection, and how does that differ from Go’s approach? What libraries are using reflection well? What are some examples of bad times to use reflect? What alternative approaches exist? And what are those weird struct tags I keep seeing in Go code?
Databases are tricky, especially at scale. In this episode Mat, Jaana, and Jon discuss different types of databases, the pros and cons of each, along with the many ways developers can have issues with databases. They also explore questions like, “Why are serial IDs problematic?” and “What alternatives are there if we aren’t using serial IDs?” while at it.
Johnny and Jon are joined by Denise to talk about her role at GitHub and what the community and safety team does to help open source project creators and contributors, GoCon Canada and the role of organizing a conference, and more.