The panel are joined by Teiva Harsanyi, author of 100 Go Mistakes, to talk about how best to make mistakes when writing Go.
What is a Product Manager, and do Engineers need them? In this episode, we will be discussing what a Product Manager does, what makes a good Product Manager, and debating if engineering teams truly need them, with some tech companies going without them. We are joined by Gaëlle Sharma, Senior Technical Product Manager, at the New York Times, leading the Identity group.
Go modules brought about quite a few changes to the Go ecosystem. One of those changes is semantic import versioning (SIV), which has a fairly pronounced effect on how libraries are identified. In this episode we are joined by Tim Heckman and Peter Bourgon to discuss some of the downsides to these changes and how it has lead to what a subset of the Go community refers to as the “v2+ problem.”
Fuzzing is coming to the standard library. We speak to Katie Hockman and Jay Conrod who were part of the team responsible for designing and implementing it. We dig into the details, hear some best practices, where fuzzing can help your code, and learn more about how it works.
Learning Go with code pop quizzes is a fun way to zoom in on different language features. People are looking forward to pop quizzes on Twitter and in conferences, and they also learn from that. Let’s chat about pop quizzes!
We discuss how Test Driven Development (TDD) can help you write better code, and build better software. Packed with tips and tricks, gotchas and best practices, the panel explore the subject and share their real-world experiences.
On this episode we’re talking with our good friend Mat Ryer whom you may know from the Go Time podcast. Mat created an awesome open source tool for putting just about anything in your Mac’s toolbar. It was originally written in Objective-C, but it just got a big rewrite in Go and abig rename from BitBar to xbar.
If you don’t use a Mac don’t hit skip on this episode quite yet! There are lessons to be learned for anyone interested in hacking on tools to make your life better. Plus, with this rewrite Mat has positioned xbar to go cross-platform, which we talk about as well.
Porter lets you package your application artifacts, client tools, configuration and deployment logic together as a versioned bundle that you can distribute, and then install with a single command. Written entirely in Go, we speak to one of the creators about running an open source project, the importance of documentation, and more.
This episode was recorded live from GopherCon Europe 2021!
Natalie & Mat host three amazing devs who gave talks that showcase using Go in unusual ways: Dr. Joakim Kennedy is tracking Go in malware, Mathilde Raynal is building quantum-resistant cryptography algorithms, and Preslav Rachev is creating digital art.
We hear from our speakers how they got into Go, how they made the choice to use Go for their unusual use case, and how it compares to other languages for their specific needs.
We also chat about conference talks, submissions and public speaking - how to start, good practices, and tips they collected along the way.
In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.
In this episode, we will talk about building for Blockchain in Go. We are joined by two of the co-founders of Prysmatic Labs (a company behind the upgrades to the Ethereum network). Raul Jordan and Preston Van Loon tell Angelica how they started the company, as well as what it’s like to build technical infrastructure for the Ethereum blockchain using Go.
Tools and frameworks that aim to boost developer productivity are always worth a closer look, but we don’t often consider the trade-offs for whichever we settle on. In this episode, we discuss the questions one should be asking when evaluating developer productivity tools and frameworks in the Go ecosystem in particular.
Joining us to discuss is André Eriksson, the creator of Encore, a backend framework that aims to make development and deployment as productive as it can be.
In this episode we talk with Daniel and Steve about their experience with event-driven systems and shed some light on what they are and who they might be for. We explore topics like the complexity of setting up an event-driven system, the need to embrace eventual consistency, useful tools for building event-driven systems, and more.
Perspectives from both the workshop leaders perspective, as well as the workshop participants. What are some top tips, things to watch out for, and ways to innovate and keep your participants engaged, especially in the remote world we are now living in.
Startups are all about iterating quickly, building MVPs, and finding that elusive product market fit, so how does Go fit into that picture? Is Go a good choice for startups, or is it exclusively for the larger corporations? In this episode Jon is joined by four startup founders to learn about their experience building a startup with Go.
The internet wouldn’t exist as we know it if it weren’t for TCP and UDP, yet many developers don’t quite understand the technology powering the web. In this episode we talk with Adam Woodbeck, author of Network Programming with Go, to learn about TCP and UDP; what they are, how they work, and how one can experiment with tools like Wireshark and Go to learn more.
The Call for Proposals for GopherCon 2021 is open from Monday, April 5th to Sunday, April 25th. Kris Brandow, an experienced GopherCon speaker, has published a series of guides to assist Gophers as they craft their proposals and think about submitting.
In this episode Kris reads through his guide, discussing the four parts with a GopherCon newbie, Angelica Hill, who spoke for the first time at GopherCon last year, and is a first time CFP reviewer this year.
Testing can be hard, how to test, where to test, what is a good test? All questions that can be deceptively difficult to answer. In this episode we talk about the trials and tribulations of testing and why it can be argued to be especially difficult in Go.
This week Alexander Neumann takes Jerod on a tour of Restic, the world-class backup solution that’s fast, secure, and cross-platform. We discuss why he created Restic in the first place, how (and why you should) you use it, some of its more interesting technical bits, lessons learned over the years building and maintaining a community, and more of course.
Carlos Alexandro Becker joins Mat, Natalie, & Johnny to discuss the ins and outs of releasing your Go code. Carlos created and maintains GoReleaser, a popular tool that helps you deliver your Go binaries as fast and easily as possible.
In this insight-filled episode, Bill Kennedy joins Johnny and Kris to discuss best practices around the design of software in Go. Bill talks through scenarios, lessons learned, and pitfalls to avoid in both architecture and coding of Go projects.
Carl (Director of Technology for Spotlight PA) and Wayne (Principal Engineer at GoDaddy) join Mat and Mark to talk about the new go:embed feature in Go 1.16. They discuss how and when to use it, common gotchas to watch out for, and some rather meaty unpopular opinions thrown in for good measure.
In this episode we explore how Clever started using Go. What technologies did Clever start with, how did they transition to Go, and what were the motivations behind those changes? We then explore some of the OS tech written by the team at Clever.
This is the second part of a discussion about Go language proposals that may or may not make it into the language. Listen to part one as well!