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Go is a programming language built to resemble a simplified version of the C programming language.
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Go Time Go Time #175

The ultimate guide to crafting your GopherCon proposal

The Call for Proposals for GopherCon 2021 is open from Monday, April 5th to Sunday, April 25th. Kris Brandow, an experienced GopherCon speaker, has published a series of guides to assist Gophers as they craft their proposals and think about submitting.

In this episode Kris reads through his guide, discussing the four parts with a GopherCon newbie, Angelica Hill, who spoke for the first time at GopherCon last year, and is a first time CFP reviewer this year.

Go Time Go Time #171

go:embed

Carl (Director of Technology for Spotlight PA) and Wayne (Principal Engineer at GoDaddy) join Mat and Mark to talk about the new go:embed feature in Go 1.16. They discuss how and when to use it, common gotchas to watch out for, and some rather meaty unpopular opinions thrown in for good measure.

Go Time Go Time #167

The art of reading the docs

Documentation. You can treat it as a dictionary or reference manual that you look up things in when you get stuck during your day-to-day work OR (and this is where things get interesting) you can immerse yourself in a subject, domain, or technology by deeply and purposefully consuming its manuals cover-to-cover to develop expertise, not just passing familiarity.

In this episode we pull in perspectives and anecdotes from beginners and veterans alike to understand the impact of RTFM deeply. Also Sweet Filepath O’ Mine?!?!

Go Time Go Time #165

When Go programs end

Michael Knyszek from the Go team joins us to talk about what happens when a program ends. How are file handles cleaned up? When are deferred functions run, and when are they skipped entirely? Is there a way to terminate all running goroutines? Tune in to learn the answers to these questions and more!

Go Time Go Time #163

CUE: Configuration superpowers for everyone

On this episode we learn how to Configure, Unify, and Execute things. What’s CUE all about? Well, it’s an open source language with a rich set of APIs and tooling for defining, generating, and validating all kinds of data: configuration, APIs, database schemas, code, … you name it.

Now that we’ve copy/pasted the project’s description… let’s dig in and learn how we can use CUE to make our Go programs better!

Go Time Go Time #162

We're talkin' CI/CD

Continuous integration and continuous delivery are both terms we have heard, but what do they really mean? What does CI/CD look like when done well? What are some pitfalls we might want to avoid? In this episode Jérôme and Marko, authors of the book “CI/CD with Docker and Kubernetes” join us to share their thoughts.

Go Time Go Time

The engineer who changed the game

Today we’re sharing a full-length episode of Command Line Heroes from Season 6 for you to check out. We hand picked this episode for you to listen to.

Many of us grew up playing cartridge-based games. But there’s few who know the story behind how those cartridges came to be. And even fewer who know the story of the man behind them: Jerry Lawson. Before Jerry, a gaming console could only play one game. Jerry quite literally changed the game. This episode shares Jerry’s story of inventing the cartridge-based system for gaming consoles.

Go Time Go Time #158

Play with Go

Play with Go is a set of hands-on, interactive tutorials for learning the tools used while programming in Go. In this episode we are joined by its creators, Paul Jolly and Marcos Nils, as we learn more about what motivated the creation of the project, what technology it was built on, and how you can help contribute additional guides to help your fellow gophers!

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