Kris Brandow
Maintenance in the open
Open Source and other source available projects have been a huge driver of progress in our industry, but building and maintaining an open source project is about a lot more than just writing the initial code and putting together a good README. On this episode of the maintenance mini-series, we’ll be discussing open source and the maintenance required to keep it going.
Discussing Go's annual developer survey
Each year a group of user researchers and the Go team get together and create a survey for the Go community. The results of the survey are analyzed and turned into a report made available to everyone in the Go community. In this episode we sit down with Alice Merrick and Todd Kulesza to discuss the survey, how it’s made, and some of the interesting results from this year’s survey.
Maintaining ourselves
With the constant demands of work and life we often don’t take much time to ensure that we’re maintaining ourselves. In this third episode of the maintenance series, Kris is joined by co-host Natalie, along with Ian Lopshire to discuss the ways in which we can maintain ourselves in this busy and chaotic world.
Gophers Say What!?
We’re celebrating our 200th episode with a crazy game of Gophers Say! Mat Ryer hosts two epic teams including Go Time OGs Carlisia, Erik, and Brian!
The little known team that keeps Go going
Ever wonder how new features get added to the go
command? Or where tools like gopls
come from? Well, there’s an open team that handles just those things.
Just like the programming language itself, many of the tools that Go engineers use everyday are discussed and developed in the open. In this episode we’ll talk about this team, how it started, where it’s going, and how you can get involved.
Building actually maintainable software
Building software is difficult and time consuming, but the maintenance of software is where we spend the majority of our time. In this episode, Ian and sam join Johnny and Kris to discuss how to build actually maintainable software, the features of Go that make it good for writing maintainable software, and different ways that we might define the term “maintenance”.
To build, or to buy, that is the question
To build or to buy, that’s a constant question we ask ourselves as software engineers. In this episode we dig into the nuance of these options and the space between them with an eye toward both the building of software and its eventual maintenance.
Opening up the opinion box
Mat Ryer and Jerod Santo sit down to review and discuss the MOST and LEAST unpopular “unpopular opinions” since we started keeping track of such things. Also Generics.
Do devs need a product manager?
What is a Product Manager, and do Engineers need them? In this episode, we will be discussing what a Product Manager does, what makes a good Product Manager, and debating if engineering teams truly need them, with some tech companies going without them. We are joined by Gaëlle Sharma, Senior Technical Product Manager, at the New York Times, leading the Identity group.
SIV and the V2+ issue
Go modules brought about quite a few changes to the Go ecosystem. One of those changes is semantic import versioning (SIV), which has a fairly pronounced effect on how libraries are identified. In this episode we are joined by Tim Heckman and Peter Bourgon to discuss some of the downsides to these changes and how it has lead to what a subset of the Go community refers to as the “v2+ problem.”
Event-driven systems
In this episode we talk with Daniel and Steve about their experience with event-driven systems and shed some light on what they are and who they might be for. We explore topics like the complexity of setting up an event-driven system, the need to embrace eventual consistency, useful tools for building event-driven systems, and more.
TCP & UDP
The internet wouldn’t exist as we know it if it weren’t for TCP and UDP, yet many developers don’t quite understand the technology powering the web. In this episode we talk with Adam Woodbeck, author of Network Programming with Go, to learn about TCP and UDP; what they are, how they work, and how one can experiment with tools like Wireshark and Go to learn more.
The ultimate guide to crafting your GopherCon proposal
The Call for Proposals for GopherCon 2021 is open from Monday, April 5th to Sunday, April 25th. Kris Brandow, an experienced GopherCon speaker, has published a series of guides to assist Gophers as they craft their proposals and think about submitting.
In this episode Kris reads through his guide, discussing the four parts with a GopherCon newbie, Angelica Hill, who spoke for the first time at GopherCon last year, and is a first time CFP reviewer this year.
Trials and tribulations of testing in Go
Testing can be hard, how to test, where to test, what is a good test? All questions that can be deceptively difficult to answer. In this episode we talk about the trials and tribulations of testing and why it can be argued to be especially difficult in Go.
Design philosophy
In this insight-filled episode, Bill Kennedy joins Johnny and Kris to discuss best practices around the design of software in Go. Bill talks through scenarios, lessons learned, and pitfalls to avoid in both architecture and coding of Go projects.
Talkin' 'bout code generation
The art of reading the docs
Documentation. You can treat it as a dictionary or reference manual that you look up things in when you get stuck during your day-to-day work OR (and this is where things get interesting) you can immerse yourself in a subject, domain, or technology by deeply and purposefully consuming its manuals cover-to-cover to develop expertise, not just passing familiarity.
In this episode we pull in perspectives and anecdotes from beginners and veterans alike to understand the impact of RTFM deeply. Also Sweet Filepath O’ Mine?!?!
Indecent (language) Proposals: Part 1
In this episode, we discuss some proposed changes to Go covering a range of subjects, from magical interfaces, to enhancing range loops, make and new with inferred types, lazy values, and more. We also talk a lot about ints, so get this episode in your ears.
Why writing is important
In this episode we talk about various types of writing and how we as Go developers can learn from them. Whether it is planning and preparing to write, communicating with team members, or making our code clearer for future developers to read through style guides.