In this episode, we’re joined by Kelsey Hightower to discuss the evolution of cloud infrastructure management, the role Kubernetes and its API play in it, and how we, as developers and operators, should be adapting to these changes.
Carmen and Jon talk with Rob Pike and Robert Griesemer (the creators of Go) about its origins, growth, influence, and future. This an epic episode that dives deep into the history and details of the how’s and why’s of Go, and the choices they’ve made along the way in creating this awesome programing language.
Steve Francia joined the show and told us EVERYTHING about Go’s new branding strategy (and don’t worry, the gopher isn’t going anywhere!)
Jon, Mat, Johnny, and special guest Cory LaNou discuss the ins and outs of structuring Go programs. Why is app structure so important? Why is it hard to structure Go apps? What happens if we get it wrong? Why do we confuse folder structures with application design? How should a new Go app be structured?
Paul Smith (from “Obama’s Trauma Team”) tells us the tale of how Go played a big role in the rescuing and rebuilding of the HealthCare.gov website. Along the way we learn what the original team did wrong, how the rescue team kept it afloat during huge traffic spikes, and what they’ve done since to rebuild it to serve the people’s needs.
Mat is joined by Peter Bourgon, Kat Zień, and Ben Johnson to talk about application design in Go — principles, trade-offs, common mistakes, patterns, and the things you should consider when it comes to application design.
Go was designed with concurrency in mind. That’s why we have language primitives like goroutines, channels, wait groups, and mutexes. They’re very powerful when used correctly, but they can be very complicated if used unwisely.
Roberto Clapis joins the team once again to drop async wisdom in your ears. Don’t worry, we do it in serial. 😉
Building software is difficult and time consuming, but the maintenance of software is where we spend the majority of our time. In this episode, Ian and sam join Johnny and Kris to discuss how to build actually maintainable software, the features of Go that make it good for writing maintainable software, and different ways that we might define the term “maintenance”.
Databases are tricky, especially at scale. In this episode Mat, Jaana, and Jon discuss different types of databases, the pros and cons of each, along with the many ways developers can have issues with databases. They also explore questions like, “Why are serial IDs problematic?” and “What alternatives are there if we aren’t using serial IDs?” while at it.
In this episode we talk with Daniel and Steve about their experience with event-driven systems and shed some light on what they are and who they might be for. We explore topics like the complexity of setting up an event-driven system, the need to embrace eventual consistency, useful tools for building event-driven systems, and more.