Go Time

Go Time Artwork

Your source for diverse discussions from around the Go community

Go Time Go Time #297

Event-driven systems & architecture

2023-11-14T22:05:00Z #go +1 🎧 27,844

Event-driven systems may not be the go-to solution for everyone because of the challenges they can add. While the system reacting to events published in other parts of the system seem elegant, some of the complexities they bring can be challenging. However, they do offer durability, autonomy & flexibility.

In this episode, we’ll define event-driven architecture, discuss the problems it solves, challenges it poses & potential solutions.

Go Time Go Time #285

The tools we love

2023-07-19T15:00:00Z #go +1 🎧 18,366

The Go ecosystem has a hoard of tools and editors for Gophers to choose from and it can be difficult to find ones that are a good fit for each individual. In this episode, we discuss what tools and editors we’re using, the ones we wish existed, how we go about finding new ones, and why we sometimes choose to write our own tools.

Go Time Go Time #246

Avoiding bloat

2022-09-08T17:30:00Z #go +1 🎧 19,275

Egon Elbre and Roger Peppe join Mat for a conversation all about bloat (and how to avoid it). Expect talk of code bloat, binary bloat, feature bloat, and an even-more-bloated-than-usual unpopular opinion segment.

Go Time Go Time #240

What's new in Go 1.19

2022-07-28T18:35:38Z #go 🎧 20,478

Go 1.18 was a major release where we saw the introduction of generics into the language as well as other notables such as fuzzing and workspaces. With Go 1.19 slated to come out next month, one has to wonder what’s next. Are we in store to be blown away by new and major features like we saw in 1.18? Not exactly but there are still lots of improvements to be on the lookout for.

Joining Mat & Johnny to touch on some of the most interesting ones is Carl Johnson, himself a contributor to the 1.19 release.

Go Time Go Time #235

2053: A Go Odyssey

2022-06-23T15:45:00Z #go 🎧 18,206

The year is 2053. The tabs-vs-spaces wars are long over. Ron Evans is the only Go programmer still alive on Earth. All he does is maintain old Go code. It’s terrible! He must find a way to warn his fellow gophers before it’s too late. Good thing he finally got that PDQ transmission system working…

Go Time Go Time #196

Building actually maintainable software

2021-09-09T15:00:00Z #go +1 🎧 24,162

Building software is difficult and time consuming, but the maintenance of software is where we spend the majority of our time. In this episode, Ian and sam join Johnny and Kris to discuss how to build actually maintainable software, the features of Go that make it good for writing maintainable software, and different ways that we might define the term “maintenance”.

Go Time Go Time #185

Giving TDD a Go

2021-06-24T16:15:00Z #go +1 🎧 20,359

We discuss how Test Driven Development (TDD) can help you write better code, and build better software. Packed with tips and tricks, gotchas and best practices, the panel explore the subject and share their real-world experiences.

Go Time Go Time #179

Event-driven systems

2021-05-13T16:00:00Z #go +1 🎧 20,394

In this episode we talk with Daniel and Steve about their experience with event-driven systems and shed some light on what they are and who they might be for. We explore topics like the complexity of setting up an event-driven system, the need to embrace eventual consistency, useful tools for building event-driven systems, and more.

Go Time Go Time #172

Design philosophy

2021-03-25T15:30:00Z #go +1 🎧 18,064

In this insight-filled episode, Bill Kennedy joins Johnny and Kris to discuss best practices around the design of software in Go. Bill talks through scenarios, lessons learned, and pitfalls to avoid in both architecture and coding of Go projects.

Go Time Go Time #167

The art of reading the docs

2021-02-18T17:15:00Z #go +2 🎧 14,405

Documentation. You can treat it as a dictionary or reference manual that you look up things in when you get stuck during your day-to-day work OR (and this is where things get interesting) you can immerse yourself in a subject, domain, or technology by deeply and purposefully consuming its manuals cover-to-cover to develop expertise, not just passing familiarity.

In this episode we pull in perspectives and anecdotes from beginners and veterans alike to understand the impact of RTFM deeply. Also Sweet Filepath O’ Mine?!?!

Go Time Go Time #161

Go Panic!

2021-01-07T22:30:00Z #go +1 🎧 14,245

Mat Ryer hosts our don’t-call-it-jeopardy game show live at GopherCon! Kat Zień, Mark Bates, and L Körbes put their Go knowledge to the test! Can you outwit our intrepid contestants?

Go Time Go Time #154

How Go helped save HealthCare.gov

2020-11-05T17:15:00Z #go 🎧 19,279

Paul Smith (from “Obama’s Trauma Team”) tells us the tale of how Go played a big role in the rescuing and rebuilding of the HealthCare.gov website. Along the way we learn what the original team did wrong, how the rescue team kept it afloat during huge traffic spikes, and what they’ve done since to rebuild it to serve the people’s needs.

Go Time Go Time #150

Cloud Native Go

2020-10-08T15:30:00Z #go +1 🎧 15,767

What is cloud native? In this episode Johnny and Aaron explain it to Mat and Jon. They then dive into questions like, “What problems does this solve?” and “Why was Go such a good fit for this space?”

Go Time Go Time #140

The latest on Generics

2020-07-30T18:30:00Z #go 🎧 16,481

Robert and Ian join us to talk about the latest updates on generics in Go. What type of feedback are they looking for as developers get their hands on tools designed to experiment with generics and Go? What was the deal with the featherweight Go paper that also discussed generics? Why can’t we use angle brackets for generics?

Go Time Go Time #132

The trouble with databases

2020-05-28T15:00:00Z #go +1 🎧 18,049

Databases are tricky, especially at scale. In this episode Mat, Jaana, and Jon discuss different types of databases, the pros and cons of each, along with the many ways developers can have issues with databases. They also explore questions like, “Why are serial IDs problematic?” and “What alternatives are there if we aren’t using serial IDs?” while at it.

Player art
  0:00 / 0:00