What's new in Go 1.23
We check out the upcoming 1.23 release for new language features and improvements, including iterator functions and supporting packages.
We check out the upcoming 1.23 release for new language features and improvements, including iterator functions and supporting packages.
Our “what’s new in Go” correspondent Carl Johnson joins Mat & Johnny to discuss… what’s new in Go 1.20, of course! What’d you expect, an episode about Rust?! That’s preposterous…
One of the most common questions we receive at Go Time is how to handle schema migrations in Go. In this episode Jon is joined by Mike Fridman and Vojtech Vitek, maintainers of the popular schema migration tool pressly/goose
, to discuss techniques, tools, and tips for handling schema migrations.
In this episode, we will be exploring the tiny world of Go and Hardware. We are joined by three gophers, Vladimir Vivien, Tobias Theel, and Ron Evans, who will be discussing the use of Linux API (V4L2) to control video hardware and capture image data in realtime, programming Bluetooth devices, working on WiFi communication using an Arduino Nano 33 IoT NINA chip, and much more.
Mihai and Ashley join Jon to discuss data streaming. What is it, why is it being used, and common mistakes developers make when setting up. They also discuss some of the tools in the ecosystem, including Benthos, a tool created by Ashley Jeff’s to make the plumbing part of data streaming easier to get right.
To build or to buy, that’s a constant question we ask ourselves as software engineers. In this episode we dig into the nuance of these options and the space between them with an eye toward both the building of software and its eventual maintenance.
Matt Holt joins Jon Calhoun to discuss Caddy, its history, and the process of creating a v2 of the popular web server. In the episode they discuss some of the challenges encountered while building the v2, reasons for doing a major rewrite, and more.
A technical dive into how the Go stack works and why we as programmers should care.
Today we’re talking with Alice Merrick & Andy Walker about building a world-class developer experience. You know it when you see it, things just feel right. But it’s more than just a pleasant UI or lipstick on a pig (which is a saying), it really matters.
Go 1.18 was a major release where we saw the introduction of generics into the language as well as other notables such as fuzzing and workspaces. With Go 1.19 slated to come out next month, one has to wonder what’s next. Are we in store to be blown away by new and major features like we saw in 1.18? Not exactly but there are still lots of improvements to be on the lookout for.
Joining Mat & Johnny to touch on some of the most interesting ones is Carl Johnson, himself a contributor to the 1.19 release.
Our final installment from GopherCon 2021 is an awesome panel conversation led by Natalie & Angelica with guests Linus Lee, Daniela Patruzalek, and Sebastian Spank. All three of these gophers are using Go in cool and interesting ways outside of traditional work projects.
That is the question. Whether ’tis nobler in the mind to suffer the slings and arrows of outrageous test coverage, or to take arms against a sea of bugs…
In this episode we talk with Daniel and Steve about their experience with event-driven systems and shed some light on what they are and who they might be for. We explore topics like the complexity of setting up an event-driven system, the need to embrace eventual consistency, useful tools for building event-driven systems, and more.
We discuss how Test Driven Development (TDD) can help you write better code, and build better software. Packed with tips and tricks, gotchas and best practices, the panel explore the subject and share their real-world experiences.
This week we’re bringing The Changelog to Go Time — we had an awesome conversation with Toby Padilla, Co-Founder at Charm where they’re building tools to make the command line glamorous. Toby and the team at Charm have gone “all in” on Go — all of Charm is written in Go. They moved to Go from other languages, saying “Go is the answer to building these type of tools.” And even on this episode Toby says “I love Rust, it’s really cool, it’s a super-exciting language, but I jumped ship. I wanna be more productive, I wanna use all the fun toys, and so I started doing Go.” Clearly this episode will be in good company here on Go Time.
We talk about the state of the art, the next big thing happening on the command line and in ssh-land. They have an array of open source tooling to build great apps for the terminal and Charm Cloud to power a new generation of CLI apps. We talk through all their tooling, where things are headed for CLI apps, the focus and attention of their team, and what’s to come in bringing glamor to the command line.
The DevCycle team joins Jon & Kris for a deep conversation on WebAssembly (Wasm) and Go! After a high-level discussion of what Wasm is all about, we learn how they’re using it in production in cool and interesting ways. We finish up with a spicy unpop segment featuring buzzwords like “ChatGPT”, “LLM”, “NFT” and “AGI”
Has Go caught your interest, but you just haven’t had the time/opportunity to really dig into it? Are you relatively productive in your current language/ecosystem but wonder if the grass truly is greener on Go’s side of the fence? If so, this episode’s for you!
Another entry in the maintenance series! Throughout the series we’ve discussed building versus buying, building actually maintainable software, maintaining ourselves, open source maintenance, legacy code, and most recently Go project structure. In this 7th installment of the series, we continue narrowing our focus by talking about what to do when projects get big and messy.
Steve Francia joined the show and told us EVERYTHING about Go’s new branding strategy (and don’t worry, the gopher isn’t going anywhere!)
Open Source and other source available projects have been a huge driver of progress in our industry, but building and maintaining an open source project is about a lot more than just writing the initial code and putting together a good README. On this episode of the maintenance mini-series, we’ll be discussing open source and the maintenance required to keep it going.
Björn Rabenstein & Bartlomiej Płotka join Mat & Johnny to discuss observability, monitoring and instrumentation for gophers.
In this episode, we will be exploring PRs. What makes a good PR? How do you give the best PR review? Is there such thing as too small, or big of a PR? We’ll be debating the details, and trying to help our fellow gophers perfect the art of the PR. We are joined by three wonderful guests Jeff Hernandez, Sarah Duncan, and Natasha Dykes. Hosted by Angelica Hill & Natalie Pistunovich.
We’re talking about the tools we use every day help us to be productive! This show will be a great introduction for those new to Go tooling, with some discussion around what we think of them after using some of them for many years.
In this episode, we will be exploring interviewing as a Software Engineer. Tips, tricks, and gotchas, as well as potentially some interviewing horror stories and red flags to avoid at all costs. We’re joined by Emma Draper, Engineering Manager at the New York Times based in Arizona, and Kate Jonas, goes by Jonas, Technical Enablement Manager at Datadog based in Denver.
In this episode Dominic speaks with Jon about his experience transitioning to using a screen reader and learning to code without his vision. They discuss how some of the tooling works, things other developers can do to make their code more accessible for blind teammates, and more.
Mat Ryer and Jerod Santo sit down to review and discuss the MOST and LEAST unpopular “unpopular opinions” since we started keeping track of such things. Also Generics.
We did an episode on functional programming in Go with Aaron Schlesinger back in 2019… But that was before generics were a thing. Let’s revisit the topic and discuss the pros and cons now that we have generics. What’s changed? What hasn’t?
Natalie & Ian welcome Liran Haimovitch & Tiago Queiroz to the show for a discussion focused on debugging Go programs. They cover good & bad debugging practices, the difficulty of debugging in the cloud, the value of errors logs & metrics, the practice of debugging in production (or not) & much more!
What is a Product Manager, and do Engineers need them? In this episode, we will be discussing what a Product Manager does, what makes a good Product Manager, and debating if engineering teams truly need them, with some tech companies going without them. We are joined by Gaëlle Sharma, Senior Technical Product Manager, at the New York Times, leading the Identity group.
Ashley Willis and Ela Krief join Natalie to discuss the ins and outs of management. They discuss what makes a good manager, common mistakes managers make, how to communicate effectively, dealing with conflict, and much more.