Go Time

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Your source for wide-ranging discussions from all around the Go community

This podcast is not in production. Please browse and enjoy the archive below.

Go Time Go Time #136

Go in production at Pace.dev

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2020-07-02T15:00:00Z #go 🎧 14,805

Building a new app in Go can involve a lot of technical decisions. How will your code be structured? How will you handle background jobs? What will your deploy process look like? In this episode we will walk through the decisions made while building the public release of Pace.dev.

Go Time Go Time #167

The art of reading the docs

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2021-02-18T17:15:00Z #go +2 🎧 14,777

Documentation. You can treat it as a dictionary or reference manual that you look up things in when you get stuck during your day-to-day work OR (and this is where things get interesting) you can immerse yourself in a subject, domain, or technology by deeply and purposefully consuming its manuals cover-to-cover to develop expertise, not just passing familiarity.

In this episode we pull in perspectives and anecdotes from beginners and veterans alike to understand the impact of RTFM deeply. Also Sweet Filepath O’ Mine?!?!

Go Time Go Time #135

We have regrets

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2020-06-25T19:00:00Z #go 🎧 14,653

Leaning from mistakes is key to progressing. In this episode Ben, Aaron, Kris, and Jon discuss some of our mistakes - like spending too much time designing a feature that isn’t that important, or using channels excessively when first learning Go - and how we learned from them.

Go Time Go Time #161

Go Panic!

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2021-01-07T22:30:00Z #go +1 🎧 14,601

Mat Ryer hosts our don’t-call-it-jeopardy game show live at GopherCon! Kat Zień, Mark Bates, and L Körbes put their Go knowledge to the test! Can you outwit our intrepid contestants?

Go Time Go Time #157

The secret life of gophers

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2020-11-26T15:00:00Z #go +2 🎧 14,591

Join Mat Ryer for a fun conversation with Kris Brandow, Angelica Hill, and Natalie Pistunovich about how these Gophers get work/life done in this crazy world! Expect to learn about work environment must-haves, communication tips & tricks, developer tool recommendations, and much more!

Go Time Go Time #115

Grokking Go.dev

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2020-01-30T15:30:00Z #go +2 🎧 14,569

Carmen, Mat, and Jon are joined by Steve Francia and Julie Qiu to discuss the new Go.dev website. What was the motivation behind it? What technology was used to build it? How are they working to make package discovery better? And what resources are there to help you convince your manager to use Go on that upcoming project?

Go Time Go Time #147

Community Q&A

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2020-09-17T18:00:00Z #go 🎧 14,309

A community Q&A special. You asked the questions, and we discussed them live on air. A few example questions include “When is it okay to use init?”, “When should we use constructors?”, and “How should Go code be structured?”

Go Time Go Time #120

On the verge of new AI possibilities

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2020-03-05T17:55:00Z #go +2 🎧 14,298

In this episode Jaana and Mat are joined by Daniel and Miriah to dive into AI in Go. Why has python historically had a bigger foothold in the AI scene? Is machine learning in Go growing? What libraries and tools are out there for someone looking to get started with AI? And where do you start if you don’t have enough data for your own models?

Go Time Go Time #158

Play with Go

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2020-12-03T17:30:00Z #go +1 🎧 14,196

Play with Go is a set of hands-on, interactive tutorials for learning the tools used while programming in Go. In this episode we are joined by its creators, Paul Jolly and Marcos Nils, as we learn more about what motivated the creation of the project, what technology it was built on, and how you can help contribute additional guides to help your fellow gophers!

Go Time Go Time #128

Immediate mode GUIs

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2020-04-30T15:00:00Z #go 🎧 14,161

Mat, Johnny and Jon are joined by Elias, creator of Gio, to discuss GUIs. Specifically, we explore the pros and cons of immediate vs retained mode and explore some examples of each, as well how some frameworks like React are attempting to bring the benefits of immediate mode to a retained mode world (the DOM).

Go Time Go Time #99

Hiring and nurturing junior developers

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2019-09-20T19:00:00Z #go +2 🎧 14,110

Johnny, Carmen, Jon, and returning guest Stevenson Jean-Pierre talk about hiring engineers with a focus on junior roles. Why do we keep running into these ridiculous job listings that nobody could ever live up to? What benefits do junior developers bring to the team? Why don’t teams put more focus on developing junior engineers? What can we do better?

Go Time Go Time #82

Hiring and job interviews

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2019-04-23T17:00:00Z #go +1 🎧 14,091

Panelists Mat Ryer, Ashley McNamara, Johnny Boursiquot, and Carmen Andoh discuss the process of getting hired, hiring, and job interviews. If people are the most important part of a team, how do we pick who we work with? What’s the process like? How can it better?

Go Time Go Time #119

Stop the presses

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2020-02-27T18:30:00Z #go +1 🎧 13,913

Newsletters play a unique role for developers. As the Go community continues to grow and mature, these newsletters provide a much-needed filter for the oft overwhelming stream of new articles, talks, and libraries produced by the community on a weekly basis.

In this episode Johnny, Jon, and Mat are joined by Peter Cooper of the Golang Weekly newsletter to discuss his role as a newsletter curator. We explore difficult topics that touch on ethics and responsibilities of a curator and of course, the impact Peter and his team have on shaping, at least in part, what many in the Go community get exposed to.

Go Time Go Time

The engineer who changed the game

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2020-12-04T14:30:00Z #go +1 🎧 13,795

Today we’re sharing a full-length episode of Command Line Heroes from Season 6 for you to check out. We hand picked this episode for you to listen to.

Many of us grew up playing cartridge-based games. But there’s few who know the story behind how those cartridges came to be. And even fewer who know the story of the man behind them: Jerry Lawson. Before Jerry, a gaming console could only play one game. Jerry quite literally changed the game. This episode shares Jerry’s story of inventing the cartridge-based system for gaming consoles.

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