Go Icon

Go

Go is a programming language built to resemble a simplified version of the C programming language.
341 episodes
All Topics

Go Time Go Time #199

Go on hardware: TinyGo in the wild

Play
2021-09-30T15:00:00Z #go +1 🎧 20,706

In this episode, we will be exploring the tiny world of Go and Hardware. We are joined by three gophers, Vladimir Vivien, Tobias Theel, and Ron Evans, who will be discussing the use of Linux API (V4L2) to control video hardware and capture image data in realtime, programming Bluetooth devices, working on WiFi communication using an Arduino Nano 33 IoT NINA chip, and much more.

Go Time Go Time #198

The little known team that keeps Go going

Play
2021-09-23T20:30:00Z #go +1 🎧 19,694

Ever wonder how new features get added to the go command? Or where tools like gopls come from? Well, there’s an open team that handles just those things.

Just like the programming language itself, many of the tools that Go engineers use everyday are discussed and developed in the open. In this episode we’ll talk about this team, how it started, where it’s going, and how you can get involved.

Go Time Go Time #196

Building actually maintainable software

Play
2021-09-09T15:00:00Z #go +1 🎧 24,150

Building software is difficult and time consuming, but the maintenance of software is where we spend the majority of our time. In this episode, Ian and sam join Johnny and Kris to discuss how to build actually maintainable software, the features of Go that make it good for writing maintainable software, and different ways that we might define the term “maintenance”.

Go Time Go Time #194

Don't forget about memory management

Play
2021-08-26T21:00:00Z #go 🎧 22,154

Bryan Boreham (Grafana Labs) and Jordan Lewis (Cockroach Labs) join Mat and Jon to talk about memory management in Go. We learn about the heap, the stack, and the garbage collector. There are also some absolute gems of wisdom scattered throughout this episode, don’t miss it.

Go Time Go Time #193

Caddy V2

Play
2021-08-19T15:30:00Z #go +1 🎧 20,653

Matt Holt joins Jon Calhoun to discuss Caddy, its history, and the process of creating a v2 of the popular web server. In the episode they discuss some of the challenges encountered while building the v2, reasons for doing a major rewrite, and more.

Go Time Go Time #192

Data streaming and Benthos

Play
2021-08-12T20:45:00Z #go 🎧 20,668

Mihai and Ashley join Jon to discuss data streaming. What is it, why is it being used, and common mistakes developers make when setting up. They also discuss some of the tools in the ecosystem, including Benthos, a tool created by Ashley Jeff’s to make the plumbing part of data streaming easier to get right.

Go Time Go Time #189

Do devs need a product manager?

Play
2021-07-22T16:20:00Z #go 🎧 19,831

What is a Product Manager, and do Engineers need them? In this episode, we will be discussing what a Product Manager does, what makes a good Product Manager, and debating if engineering teams truly need them, with some tech companies going without them. We are joined by Gaëlle Sharma, Senior Technical Product Manager, at the New York Times, leading the Identity group.

Go Time Go Time #188

SIV and the V2+ issue

Play
2021-07-15T15:30:00Z #go 🎧 18,836

Go modules brought about quite a few changes to the Go ecosystem. One of those changes is semantic import versioning (SIV), which has a fairly pronounced effect on how libraries are identified. In this episode we are joined by Tim Heckman and Peter Bourgon to discuss some of the downsides to these changes and how it has lead to what a subset of the Go community refers to as the “v2+ problem.”

Go Time Go Time #186

Pop quiz time! 😱

Play
2021-07-01T16:10:00Z #go +1 🎧 18,036

Learning Go with code pop quizzes is a fun way to zoom in on different language features. People are looking forward to pop quizzes on Twitter and in conferences, and they also learn from that. Let’s chat about pop quizzes!

Go Time Go Time #185

Giving TDD a Go

Play
2021-06-24T16:15:00Z #go +1 🎧 20,339

We discuss how Test Driven Development (TDD) can help you write better code, and build better software. Packed with tips and tricks, gotchas and best practices, the panel explore the subject and share their real-world experiences.

Changelog Interviews Changelog Interviews #446

xbar puts anything in your macOS menu bar

Play
2021-06-21T20:00:00Z #go +2 🎧 36,008

On this episode we’re talking with our good friend Mat Ryer whom you may know from the Go Time podcast. Mat created an awesome open source tool for putting just about anything in your Mac’s toolbar. It was originally written in Objective-C, but it just got a big rewrite in Go and abig rename from BitBar to xbar.

If you don’t use a Mac don’t hit skip on this episode quite yet! There are lessons to be learned for anyone interested in hacking on tools to make your life better. Plus, with this rewrite Mat has positioned xbar to go cross-platform, which we talk about as well.

Go Time Go Time #184

All about Porter

Play
2021-06-17T16:00:00Z #go +3 🎧 17,367

Porter lets you package your application artifacts, client tools, configuration and deployment logic together as a versioned bundle that you can distribute, and then install with a single command. Written entirely in Go, we speak to one of the creators about running an open source project, the importance of documentation, and more.

Go Time Go Time #183

Using Go in unusual ways

Play
2021-06-10T15:45:00Z #go +4 🎧 17,883

This episode was recorded live from GopherCon Europe 2021!

Natalie & Mat host three amazing devs who gave talks that showcase using Go in unusual ways: Dr. Joakim Kennedy is tracking Go in malware, Mathilde Raynal is building quantum-resistant cryptography algorithms, and Preslav Rachev is creating digital art.

We hear from our speakers how they got into Go, how they made the choice to use Go for their unusual use case, and how it compares to other languages for their specific needs.

We also chat about conference talks, submissions and public speaking - how to start, good practices, and tips they collected along the way.

Go Time Go Time #182

Go Battlesnake Go!

Play
2021-06-03T16:20:00Z #go +1 🎧 15,167

In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.

Go Time Go Time #180

Are frameworks getting an Encore?

Play
2021-05-20T16:40:00Z #go +2 🎧 15,166

Tools and frameworks that aim to boost developer productivity are always worth a closer look, but we don’t often consider the trade-offs for whichever we settle on. In this episode, we discuss the questions one should be asking when evaluating developer productivity tools and frameworks in the Go ecosystem in particular.

Joining us to discuss is André Eriksson, the creator of Encore, a backend framework that aims to make development and deployment as productive as it can be.

Go Time Go Time #179

Event-driven systems

Play
2021-05-13T16:00:00Z #go +1 🎧 20,381

In this episode we talk with Daniel and Steve about their experience with event-driven systems and shed some light on what they are and who they might be for. We explore topics like the complexity of setting up an event-driven system, the need to embrace eventual consistency, useful tools for building event-driven systems, and more.

Go Time Go Time #177

Building startups with Go

Play
2021-04-29T15:45:00Z #go +1 🎧 18,021

Startups are all about iterating quickly, building MVPs, and finding that elusive product market fit, so how does Go fit into that picture? Is Go a good choice for startups, or is it exclusively for the larger corporations? In this episode Jon is joined by four startup founders to learn about their experience building a startup with Go.

Go Time Go Time #176

TCP & UDP

Play
2021-04-22T16:15:00Z #go 🎧 18,791

The internet wouldn’t exist as we know it if it weren’t for TCP and UDP, yet many developers don’t quite understand the technology powering the web. In this episode we talk with Adam Woodbeck, author of Network Programming with Go, to learn about TCP and UDP; what they are, how they work, and how one can experiment with tools like Wireshark and Go to learn more.

Player art
  0:00 / 0:00