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Mat Ryer

137 episodes

Go Time Go Time

The funny bits from 2021

Here’s a little bonus episode before we get back to your regularly scheduled Go Time. We’re calling it the funny bits. It’s a compilation of times we cracked up making the show for y’all. If you dig it, holler at Jerod. If you don’t, email Mat Ryer.

JS Party JS Party #200

Best of the fest! Volume 1

JS Party listeners and panelists celebrate our favorite moments from the past 100 episodes! You’ll hear from over 20 of your favorite voices across 14 episodes. We also share some behind-the-scenes and read/hear from listeners! Here’s to the last 200 episodes, and the next 200 as well. 🥂

Go Time Go Time #201

eBPF and Go

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2021-10-14T15:40:00Z #go +1 🎧 21,461

eBPF (7 years old) is a sandbox that can run code inside the linux kernel. It started as a technology to build firewalls, and has evolved over time to include a range of new features.

The panel discuss the origins of eBPF and how it works, as well as dig into some real-world use cases. While eBPF programs themselves aren’t written in Go (more like C), we will hear about how you can communicate with eBPF programs from your Go code.

Go Time Go Time #194

Don't forget about memory management

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2021-08-26T21:00:00Z #go 🎧 22,326

Bryan Boreham (Grafana Labs) and Jordan Lewis (Cockroach Labs) join Mat and Jon to talk about memory management in Go. We learn about the heap, the stack, and the garbage collector. There are also some absolute gems of wisdom scattered throughout this episode, don’t miss it.

Go Time Go Time #185

Giving TDD a Go

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2021-06-24T16:15:00Z #go +1 🎧 20,501

We discuss how Test Driven Development (TDD) can help you write better code, and build better software. Packed with tips and tricks, gotchas and best practices, the panel explore the subject and share their real-world experiences.

Changelog Interviews Changelog Interviews #446

xbar puts anything in your macOS menu bar

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2021-06-21T20:00:00Z #go +2 🎧 36,179

On this episode we’re talking with our good friend Mat Ryer whom you may know from the Go Time podcast. Mat created an awesome open source tool for putting just about anything in your Mac’s toolbar. It was originally written in Objective-C, but it just got a big rewrite in Go and abig rename from BitBar to xbar.

If you don’t use a Mac don’t hit skip on this episode quite yet! There are lessons to be learned for anyone interested in hacking on tools to make your life better. Plus, with this rewrite Mat has positioned xbar to go cross-platform, which we talk about as well.

Go Time Go Time #184

All about Porter

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2021-06-17T16:00:00Z #go +3 🎧 17,480

Porter lets you package your application artifacts, client tools, configuration and deployment logic together as a versioned bundle that you can distribute, and then install with a single command. Written entirely in Go, we speak to one of the creators about running an open source project, the importance of documentation, and more.

Go Time Go Time #183

Using Go in unusual ways

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2021-06-10T15:45:00Z #go +4 🎧 17,994

This episode was recorded live from GopherCon Europe 2021!

Natalie & Mat host three amazing devs who gave talks that showcase using Go in unusual ways: Dr. Joakim Kennedy is tracking Go in malware, Mathilde Raynal is building quantum-resistant cryptography algorithms, and Preslav Rachev is creating digital art.

We hear from our speakers how they got into Go, how they made the choice to use Go for their unusual use case, and how it compares to other languages for their specific needs.

We also chat about conference talks, submissions and public speaking - how to start, good practices, and tips they collected along the way.

Go Time Go Time #182

Go Battlesnake Go!

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2021-06-03T16:20:00Z #go +1 🎧 15,272

In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.

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